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NPC Generator

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Advanced [show]


Calcitro Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man wears a brown shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has a long red beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Stoic and calm, he prefers to meditate than take action. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a pair of adventurers, Calcitro grew up listening to his father's many stories. He helped his father out around the business and became quite the natural. He has dedicated himself to building a better trade route.

Motivation: To protect his home; and marry his brother to traveling adventurers

Ideals: Disciplined. Bonds: Family, Adventurer, Job, Guardian. Occupation: Gardener

Voice: Nasally tone

Attributes [hide]

Calcitro Greenleaf, Male Halfling Bard 7
Small (2'11") Halfling, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 31 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)14 (+2) 17 (+3)14 (+2)
Skills Athletics +3, Intimidation +5
Senses Passive Perception 13
Languages Common, Halfling, Giant, Elven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Diggory Oakley, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his hair in dreadlocks. His gray eyes dart from person to person to random spaces in the air.

Personality: Diggory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great joy in being the best Fisher in town.

History: Diggory was raised in a hard working conservative environment. Through the years after Diggory was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Diggory's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Fisher

Voice: Scratchy, weak

Attributes [hide]

Diggory Oakley, Male Human Commoner 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 28 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills Insight +5, Stealth +4
Senses Passive Perception 12
Languages Common, Giant, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 100 pp. Rhodochrosite (5 gp). Moss agate (5 gp). Obsidian (5 gp).


Social Check DCs


Theriatis Horineth, Male Elf [Permalink]

Personal [hide]

Description: He wears dull pastel sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. His moppish red hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He got away from his former life and has fallen to alcoholism.

Motivation: Balancing his hectic life and new Priest responsibilities is difficult.

Ideals: Gifted. Flaws: Antagonistic, Addict. Bonds: Job, Mentor. Occupation: Priest

Voice: Australian accent

Attributes [hide]

Theriatis Horineth, Male Elf Aristocrat 4
Medium (5'5") Elf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)14 (+2) 15 (+2)15 (+2)
Skills Perception +4, Stealth +5
Senses Passive Perception 15
Languages Common, Elven, Terran, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Dalgal Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. With bright red hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Dalgal was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to work out more often; and to unite with his brother

Ideals: Athletic, Justice, Opinionated. Bonds: Attractive. Occupation: Priest

Voice: Thin and wheezing

Attributes [hide]

Dalgal Glanhig, Male Dwarf Paladin 8
Medium (4'1") Dwarf, Chaotic Good (CR 8)
Armor Class 10
Hit Points 52 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)12 (+1) 19 (+4)7 (-2)
Skills Acrobatics +3, Performance +1
Senses Passive Perception 14
Languages Common, Dwarven, Orc
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: Brass mug with jade inlays (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).


Social Check DCs


Three On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears a large hat to cast shadows over his face and wears ponchos to better hide his body and is in decent physical shape. His fur is beige, silky, and of moderate length. His amber eyes have a joyful gleam in them most of the time.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is used to getting what he wants. In part because he is a meticulous planner.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and he has money and likes to spend it

Ideals: Professionalism. Bonds: Attractive, Job, Rich, Religious. Occupation: Bellfounder

Voice: Slow speaker

Attributes [hide]

Three On the Water, Male Tabaxi Expert 3
Medium (5'5") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)13 (+1) 10 (+0)13 (+1)
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp.


Social Check DCs

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