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NPC Generator

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Advanced [show]


Bernard Gresham, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is renowned for his bright tan suits and hats. He wears a wide-brimmed hat to hide his balding. His half smiles and gray eyes are beguiling and draw you in.

Personality: Prone to second guessing himself, he comes off as nervous. He cannot resist a sob story and will often dote over anyone who has one.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bernard took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Shy, Antagonistic. Bonds: Poor, Attractive, Nature. Occupation: Brewer

Voice: Hard of hearing, loud

Attributes [hide]

Bernard Gresham, Male Human Monk 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)18 (+4) 12 (+1)11 (+0)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Infernal, Abyssal, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Frouse Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tattered old clothes. His hair is long and golden with streaks of chestnut, and is pulled back with small blue clips. His beard is chestnut, braided, and well cared for. His thin eyebrows rest above his beady hazel eyes.

Personality: He is extraordinarily eccentric. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Frouse was raised in a hard working conservative environment. Frouse liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Cartwright job and began his own company from there.

Motivation: To be a Engraver again; and expand his business

Flaws: Ugly, Insane. Bonds: Adventurer, Job, Nature. Occupation: Cartwright

Voice: Old thin voice

Attributes [hide]

Frouse Gimlen, Male Gnome Adept 8
Small (3'7") Gnome, Neutral Evil (CR 8)
Armor Class 12
Hit Points 50 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)9 (-1) 17 (+3)18 (+4)
Skills Animal Handling +6, Nature +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ûshgol Clapham, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'9", this man typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. He wears a feathered hat to cover his moderate length blonde hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is able to make almost anything out of random pieces of junk.

History: Born in the north his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He was granted psionic powers by his dying brother.

Motivation: He doesn't get along with people that don't share his tastes; and wants to work out more often

Ideals: Impeccable, Gifted, Athletic. Bonds: Attractive, Poor. Occupation: Butcher

Voice: Slow speaker

Attributes [hide]

Ûshgol Clapham, Male Half-Orc Fighter 6
Medium (5'9") Half-Orc, Neutral Good (CR 6)
Armor Class 10
Hit Points 34 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 8 (-1)12 (+1) 15 (+2)8 (-1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Infernal
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4

Possessions: 1000 gp. Banded agate (10 gp). Amber (150 gp). Freshwater pearl (10 gp). Eye agate (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Denholm, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean pastel cloak covering his clean studded leather. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He believes the world needs to unite to get rid of drow once and for all.

History: The child of western immigrants he idolized his father. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by drow. John was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive, Enemies, Immigrant. Occupation: Navigator

Voice: Old Prospector

Attributes [hide]

John Denholm, Male Human Wizard 1
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Nature +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Vlorn Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in collared shirts and wears a proper scarf over his head. He has shaved his head bald. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Banker arts, while his mother instructed him in etiquette, music and courtly manner. He dropped out of school before completing his studies. He has built up a small fortune and can afford his own way.

Motivation: To unite with his sister; and an old rival family wants him found

Ideals: Athletic, Logical. Flaws: Insomniac. Bonds: Family, Rich. Occupation: Banker

Voice: German accent

Attributes [hide]

Vlorn Appleblossom, Male Halfling Bard 5
Small (3'4") Halfling, Lawful Neutral (CR 5)
Armor Class 15
Hit Points 30 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)13 (+1) 9 (-1)14 (+2)
Skills Medicine +2, Nature +4
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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