Kelter Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and is pretty ugly. He has a brown handlebar mustache and slicked back brown hair. This green eyed easterner is not easily forgotten.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is obsessed with a lost civilization.
History: He was born in the east. Kelter was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Banker. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away.
Flaws: Ugly, Greedy. Bonds: Rich, Adventurer, Immigrant. Occupation: Banker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 15)
Armor Class 14
Hit Points 97 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Abyssal, Gnoll
Attacks Melee +4 / 4d8-1, Ranged +8 / 4d8+3, Grapple +8
Possessions: 4000 gp. Bloodstone (30 gp). Black opal (1200 gp). Azurite (15 gp). Black pearl (500 gp). Jade (120 gp). Chrysoprase (30 gp). Red spinel (120 gp). Freshwater pearl (15 gp). Jade (120 gp). Rock crystal (30 gp). Fire opal (1200 gp). Black opal (1200 gp). Zircon (30 gp). Freshwater pearl (15 gp). Rock crystal (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zedaar Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This man prefers to wear brown clothing when he does not wear armor, and sports empty pouches on his belt. His red crest has been sun bleached extensively. His fierce gold eyes like to dwell on things.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in the north. After coming to the age of reason, Zedaar took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.
Motivation: Sabotage a competitor; and balancing his hectic life and new barber responsibilities is difficult
Ideals: Passionate, Gifted, Philantrophist. Bonds: Immigrant, Job. Occupation: Barber
Voice: Soothing and warm
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 61 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 17 (+3) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 30 pp.
William Kirby, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.
Personality: He can speak with the recently deceased. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born several months after his mother was called into army service. After coming to the age of reason, William took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, William never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Fearful. Bonds: Military, In love, Family. Occupation: Ploughman
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 2000 cp. Aquamarine (300 gp).
Rael Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born in the south, but his parents moved at a very young age to the north. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is compelled to act according to his religious beliefs
Ideals: Optimist. Flaws: Ugly. Bonds: Religious, Immigrant, Enemies. Occupation: Ploughman
Voice: Jamaican accent
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 10 (+0) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1800 sp.
Hugh Clayton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large green jacket. His skin is fair and his fingers are delicate and long. He has done his best to style his golden hair to look like a famous performer. His face is covered beneath a completely black helmet.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He got into the Map Maker business at a young age. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Map Maker for the past few years.
Motivation: Find a way to reverse the transformation of his brother; and several ex partners dislike his way of doing things and want revenge
Flaws: Shy. Bonds: Enemies, Job, Poor, Family. Occupation: Map Maker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 40 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 50 pp. 1 Minor magic item.
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