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NPC Generator

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Advanced [show]


Thomas Holimion, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his silver hair up. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He comes from a rich northern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Entrepeneur, Passionate, Philantrophist. Flaws: Ugly. Bonds: Rich. Occupation: Weaver

Voice: Can't modulate volume

Attributes [hide]

Thomas Holimion, Male Half-Elf Adept 2
Medium (5'6") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 15 (+2)16 (+3)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 170 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Frederick Kendal, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is constantly adorned with expensive silk clothing, often dyed in bright blue and black, and wears rings and necklaces with large, colorful gems. He wears his red hair up in a very large beehive style do. His amber eyes dart from person to person.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Frederick lived on a farm with his father, near the main road leading to a nearby town. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to reunite with his absent father

Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Criminal record, Family, Religious. Occupation: Spice Merchant

Voice: Sensual and smooth

Attributes [hide]

Frederick Kendal, Male Human Cleric 1
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)14 (+2) 11 (+0)13 (+1)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 5000 cp. 1 Banded mail.


Social Check DCs


Rhogar Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt, and he perpetually has his whip ready. He sports a flattop crest cut. He is baby faced.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. The war was a terrible time for him, and Rhogar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: When he was but 7 years old his parents immigrated from the north. A few years later when the east was not economically sound they moved to his current location. He used his abilities to travel the world and help people.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Fighting, Philantrophist. Flaws: Depressed. Bonds: Military, Immigrant. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Rhogar Jerynomonis, Male Dragonborn Paladin 11
Medium (6'7") Dragonborn, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 77 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)13 (+1) 8 (-1)16 (+3)
Skills Deception +7, Stealth +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 200 pp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Shivering In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a brown and white handkerchief worn on his left side. His fur, while still mostly orange, has prominent grey streaks. This copper eyed northerner is not easily forgotten.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a pair of adventurers, Shivering grew up listening to his mother's many stories. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and an old rival family wants him found

Ideals: Optimist, Entrepeneur, Gifted. Bonds: Adventurer, Family. Occupation: Bricklayer

Voice: Sleepy voice

Attributes [hide]

Shivering In Woods, Male Tabaxi Commoner 6
Medium (5'7") Tabaxi, Chaotic Good (CR 6)
Armor Class 13
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)13 (+1) 15 (+2)16 (+3)
Skills Insight +5, Performance +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp. Carnelian (30 gp). Alexandrite (800 gp). Zircon (30 gp). Golden yellow topaz (800 gp).


Social Check DCs


Zook Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He keeps his long golden hair kept up in a rat tail. His brown eyes lackadaisically let the world flow into them.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the east his family was never financially stable. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Optimist. Bonds: Attractive, Adventurer, In love, Poor. Occupation: Weaver

Voice: Sleepy voice

Attributes [hide]

Zook Cobblelob, Male Gnome Ranger 4
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)16 (+3) 12 (+1)14 (+2)
Skills Religion +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Dwarven, Infernal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 27000 sp. 1 Masterwork Common Melee.


Social Check DCs

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