Bundrigo Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has a moderate pudge and is not very fit. His long blonde hair reaches down to his waist. His blue eyes are slightly larger than normal.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Bundrigo was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. Bundrigo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Seeks redemption.
Ideals: Joker. Flaws: Ugly. Bonds: Criminal record, Poor, Adventurer. Occupation: Locksmith
Voice: Pronounces O like U
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 4)
Armor Class 12
Hit Points 12 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 9 (-1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 4000 sp. Bloodstone (30 gp). Blue quartz (15 gp). Tourmaline (150 gp). White pearl (150 gp). 1 Masterwork Artisan’s tools.
Dimble Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is long and brown with streaks of white, and is pulled back with small grey clips. His beard is white, braided, and well cared for. His ears are large.
Personality: He dislikes all the random violence that takes place in the north. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised in a white middle class family as the only child. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers
Ideals: Pacifist. Flaws: Ugly, Mundane. Bonds: Military, Rich, Family. Occupation: Blacksmith
Voice: Thin and wheezing
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Goblin
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 4000 cp.
Baern Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he is generally shirtless and showing off his tattooed chest. He has shaved his head bald. His gray eyes have a joyful gleam in them most of the time.
Personality: He snorts whenever he laughs or is feeling confident. A true patriot, Baern would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born the only child of a wealthy merchant. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has decided he is irredeemable; and expand his business
Ideals: Entrepeneur. Bonds: Military, Criminal record, Job. Occupation: Mortician
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 7)
Armor Class 11
Hit Points 40 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Aquan
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 12000 sp. Jasper (30 gp). Red garnet (70 gp). Chalcedony (30 gp). Fiery yellow corundum (1200 gp). 1 Minor magic item.
Habor Principle, Male Tiefling [Permalink]
Personal [hide]
Description: He wears suspenders and brown workpants. His shirt is yellow, and he wears a heavy brown leather apron most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'10" when asserting himself. His black hair is braided into rings. His gold eyes are slightly larger than normal.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: From birth he was tutored by a cruel and relentless mentor. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to meet his childhood hero; and marry his brother to traveling adventurers
Ideals: Optimist. Flaws: Ugly. Bonds: Family, Mentor, Adventurer. Occupation: Shipwright
Voice: Loud with bravado
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 67 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Gnoll, Giant, Draconic
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 1 |
Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.
Heian Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an entirely grey suit with green socks and a vest with buckled shoes. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Justice, Fighting, Athletic. Flaws: Ugly. Bonds: In love. Occupation: Unemployed
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 1600 sp.
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Their contribution stands as a beacon of hope for all adventurers!
