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NPC Generator

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Advanced [show]


Aura In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His black fur is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in a small village he learned the ways of the warrior from his father. After coming to the age of reason, Aura took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aura fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is content.

Ideals: Gifted, Fighting. Flaws: Ugly, Antagonistic. Occupation: Bowyer

Voice: Tuts and clicks tongue

Attributes [hide]

Aura In the Wind, Male Tabaxi Expert 2
Medium (5'8") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)16 (+3) 14 (+2)15 (+2)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 12
Languages Common, Druidic, Gnoll, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 190 gp.


Social Check DCs


Shivering Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man wears loose pants and a collared shirt complete with sweater beneath his coat. His clothes are grease stained in places. His fur is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: Shivering is depressed about a lot of things. He tends to be a nihilist. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born to a Servant, his father struggled to pay the bills. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is a bit of a kleptomaniac; and he loathes his own lifestyle

Flaws: Depressed. Bonds: Poor, Immigrant, Criminal record. Occupation: Tanner

Voice: Speaks through clenched teeth

Attributes [hide]

Shivering Peak, Male Tabaxi Wizard 10
Medium (6'4") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 40 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)13 (+1) 16 (+3)10 (+0)
Skills Insight +7, Stealth +7
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134443

Possessions: 110 pp. Gold and topaz bottle stopper cork (1700 gp). Gold music box (4000 gp).


Social Check DCs


Ozyman Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and he perpetually has his sai ready. His tied-back hair is silver. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is witty, but his monotone delivery comes off as unnerving He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ozyman fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the west

Ideals: Fighting, Joker, Entrepeneur. Flaws: Addict. Bonds: Poor. Occupation: Fletcher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ozyman Smoothhands, Male Halfling Warrior 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 30 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)10 (+0) 13 (+1)12 (+1)
Skills Insight +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gûndza Breeden, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. He carries with him a set of hammers, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His red hair is still thick. He has green eyes and a pastel hat with a green feather.

Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He invites people to come help in his community garden.

History: Gûndza lived on a farm with his father, near the main road leading to a nearby town. A gifted student he started as a Slave Trader, but he got bored and became a Architect. He became a Architect soon after.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Job, Family. Occupation: Architect

Voice: Uses lots of figures of speech

Attributes [hide]

Gûndza Breeden, Male Half-Orc Ranger 17
Medium (6'2") Half-Orc, Neutral Good (CR 17)
Armor Class 11
Hit Points 101 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)9 (-1) 12 (+1)17 (+3)
Skills Acrobatics +7, Animal Handling +7
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15022

Possessions: 12000 gp. Red garnet (80 gp). Lapis lazuli (13 gp). White pearl (80 gp). Jet (80 gp). Violet garnet (900 gp). Amethyst (80 gp). Rose (70 gp). Azurite (13 gp). Golden yellow topaz (900 gp). Jasper (70 gp). Sardonyx (70 gp). Jade (80 gp). Red garnet (80 gp). Deep blue spinel (900 gp). Sardonyx (70 gp). Deep blue spinel (900 gp). Violet garnet (900 gp). Rock crystal (70 gp). Golden yellow topaz (900 gp). Lapis lazuli (13 gp). Alexandrite (900 gp). Emerald (1500 gp). Freshwater pearl (13 gp).


Social Check DCs


Borun Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are gray and beady.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Borun and his spouse have recently divorced.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Ugly, Shy, Antagonistic. Bonds: Mentor, Rich. Occupation: Hunter

Voice: Excited and jittery

Attributes [hide]

Borun Sunmeadow, Male Halfling Monk 6
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 39 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)14 (+2) 14 (+2)17 (+3)
Skills Athletics +2, Persuasion +6
Senses Passive Perception 12
Languages Common, Halfling, Giant, Aquan
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +6

Possessions: 500 gp.


Social Check DCs

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