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Advanced [show]


Arjhan Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears clothing that is held on in multiple layers but all of it is in poor condition. His gold crest is kept up in a ponytail inside a feathered hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is harsh and unforgiving.

History: He was born in the north, but his parents moved at a very young age to the west. Like his father and his brother before him, after school he went straight into learning to become a Crown-heir. He now owns his own business.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Insomniac, Antagonistic. Bonds: Poor, Job, Immigrant. Occupation: Crown-heir

Voice: Speaks like tongue is numb

Attributes [hide]

Arjhan Delmirev, Male Dragonborn Fighter 9
Medium (6'2") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 58 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)14 (+2) 15 (+2)14 (+2)
Skills Athletics +5, Performance +5
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +5

Possessions: 1900 gp.


Social Check DCs


Alston Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'8". He is dressed in an above average manner. He wears his blonde hair down. He has a tattooed face.

Personality: He is business-like. He takes instructions and follows them to the letter. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Gnome Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Professionalism, Gifted. Flaws: Fearful. Bonds: Attractive, Adventurer. Occupation: Armorer

Voice: Scratchy, weak

Attributes [hide]

Alston Ironhide, Male Gnome Paladin 11
Small (3'8") Gnome, Chaotic Good (CR 11)
Armor Class 12
Hit Points 107 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)10 (+0) 14 (+2)12 (+1)
Skills Athletics +5, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sindri Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a white poncho over his likewise colored trousers and shirt. He is portly but not overly obese. He keeps his black hair in a pixie cut. He has a tattooed face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a pair of adventurers, Sindri grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and doesn't want to be a mortician and was forced into it by his family

Ideals: Optimist. Flaws: Sensitive. Bonds: Adventurer, Poor, Family. Occupation: Mortician

Voice: Jittery and nervous

Attributes [hide]

Sindri Ningel, Male Gnome Druid 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)8 (-1) 9 (-1)12 (+1)
Skills Athletics +3, Stealth +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Five On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears silk and lounges about seductively. His fur is orange and curly. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with a lost civilization.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Five took refuge in the old dungeon and found the beat up shield and armor he uses now. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother; and an old rival family wants him found

Flaws: Shy. Bonds: Attractive, Adventurer, Nature, Family. Occupation: Map Maker

Voice: Dutch accent

Attributes [hide]

Five On the Water, Male Tabaxi Rogue 2
Medium (5'8") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)9 (-1) 15 (+2)15 (+2)
Skills Acrobatics +2, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2

Possessions: 330 gp.


Social Check DCs


Zepar Justice, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses in collared shirts and wears a proper scarf over his head. His silver hair is unkempt and raggedy. His eyes are likewise silver. His teeth are yellowed and unaligned.

Personality: Cocky and sure of himself, he believes he is the best Soapmaker born in the past three hundred years. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.

Motivation: Balancing his hectic life and new Soapmaker responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Poor, Job. Occupation: Soapmaker

Voice: Spits words with contempt

Attributes [hide]

Zepar Justice, Male Tiefling Aristocrat 3
Medium (6'0") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)12 (+1) 13 (+1)14 (+2)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs

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