Naal Floshem, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, white, dusty cloak. His white hair is singed and shortened. His eyes, though not visible through his cowl, are brown.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Sold as a small child to a slaver, Naal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. One day when Naal was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Naal was heart-stricken from the event, and his father started working long hours to provde for them. He has been saving his money to try and buy his sister's freedom.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Artistic. Flaws: Ugly, PTSD. Bonds: Enemies, Family, Mentor. Occupation: Spy
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 14 (+2) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Gnoll, Draconic, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp. 1 Chain shirt. 1 Masterwork studded leather. 1 Half-Plate.
Vanuath Berevan, Male Elf [Permalink]
Personal [hide]
Description: He wears a violet broad hat and violet clothes. He carries with him a set of lances on his belt, each one with a sapphire on the hilt. His auburn hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: From birth he was tutored by a cruel and relentless mentor. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He ran away from his former home and has been making his living as a Navigator for the past few years.
Motivation: Many brigands want him driven away; and he is terrified, and will act out of fear
Ideals: Fighting. Flaws: Cynical, Fearful. Bonds: Job, Mentor, Enemies. Occupation: Navigator
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 100 gp.
Raer Rothenel, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He very much looks the part of a Apothecary. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are brown.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a criminal king-pin and mafia family He worked as a nervous Apothecary and found it very stressful. He's also a talented Crown-heir, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and he has comitted a past crime that haunts him to this day
Flaws: Shy, Insane. Bonds: Job, Attractive, Criminal record. Occupation: Apothecary
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 36 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Draconic
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1400 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp).
Orryn Garrick, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing the road beaten gear of a warrior. His hair is auburn and very short. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He uses divination through singing.
History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He used his abilities to trick people and travel the world for free.
Motivation: Regain custody of his son; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting, Gifted. Flaws: Antagonistic, Mundane. Bonds: Criminal record, Family. Occupation: Shepherd
Voice: Soothing and warm
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 68 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 19 (+4) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 80000 cp. Red garnet (150 gp).
Anverth Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a black coat over a yellow low-cut shirt, and a broad hat upon his head. His auburn hair and beard is wavy and long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 10th year, his parents were killed by a gnolls raid, leaving Anverth alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A deep hatred of gnolls; and many gnolls want him driven away
Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Job, Enemies. Occupation: Roofer
Voice: Draws out vowels
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 9)
Armor Class 11
Hit Points 66 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: Brass mug with jade inlays (200 gp). Jeweled anklet (3000 gp). Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!