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Gimurt Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tattered old clothes. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Gimurt hails from a village terrorized by orcs. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by orcs. Gimurt was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He wants to get laid.

Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Has a crush, Enemies. Occupation: Apothecary

Voice: Italian accent

Attributes [hide]

Gimurt Bloodkith, Male Dwarf Ranger 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 140 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mûzglob Barlow, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears skinny pants and wears a grey and green robe with the hood down. His silver hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Mûzglob took refuge in the old dungeon and found the beat up halberd and armor he uses now. Since then, he has sought to make the best of life.

Motivation: He is wracked by social anxiety; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Immigrant, Nature. Occupation: Seamstress

Voice: Scandinavian accent

Attributes [hide]

Mûzglob Barlow, Male Half-Orc Ranger 1
Medium (6'7") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)8 (-1) 15 (+2)15 (+2)
Skills Acrobatics +2, History +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1000 cp. Black pearl (300 gp).


Social Check DCs


Soveliss Nagel, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears just a blue suit. His red hair is thinning but still full. He is very pretty but has cold, dead eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of a Shipwright, who enjoyed hunting, Soveliss was taken on many hunting expeditions. Soveliss liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Sabotage a competitor; and expand his business

Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Nature, Job. Occupation: Sailor

Voice: Jittery and nervous

Attributes [hide]

Soveliss Nagel, Male Half-Elf Cleric 14
Medium (5'9") Half-Elf, Lawful Good (CR 14)
Armor Class 11
Hit Points 77 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)10 (+0) 11 (+0)14 (+2)
Skills Persuasion +7, Stealth +6
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 800 pp. Embroidered and bejeweled glove (4000 gp). Brass mug with jade inlays (600 gp). Old masterpiece painting (500 gp). Old masterpiece painting (500 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). 1 Medium magic item.


Social Check DCs


Solomon Branson, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft green waves gently in the breeze. His silver hair is kept up in a ponytail inside a Stetson hat. He wears crescent spectacles with a black brim.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a small toy that he constantly fidgets with.

History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's since become an addict/alcoholic.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Ideals: Athletic. Flaws: Addict, Disease. Bonds: Rich, Criminal record. Occupation: Glassblower

Voice: Low rumbling, strings words together

Attributes [hide]

Solomon Branson, Male Human Fighter 5
Medium (6'3") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 15 (+2)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Giant, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Darrak Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'0" eastern man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. With a patchy blonde beard and wild blonde hair. He wears round tiny glasses practically rammed into his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After a long history of fighting, Darrak and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs; and he has comitted a past crime that haunts him to this day

Flaws: Mundane, Addict, Antagonistic. Bonds: Criminal record, Religious. Occupation: Scribe

Voice: Speaks with back of mouth

Attributes [hide]

Darrak Ironfist, Male Dwarf Ranger 3
Medium (4'0") Dwarf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)13 (+1) 13 (+1)11 (+0)
Skills Investigation +3, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp.


Social Check DCs

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