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Gubrash Huxley, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears bulky grey painted plate armor. His white hair is matted, messy, and big. His brown eyes peer out from beneath his deerstalker grey hat.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not trust anyone and sleeps with one eye open.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A freak accident while working with his Ploughman father left him crippled. He hasn't been sleeping well lately.

Motivation: He is currently in port desperately looking for someone to get him out; and to clean up the streets

Flaws: Ugly, Insomniac, Disease. Bonds: Guardian, Slave. Occupation: Mercenary

Voice: Pronounces difficult words wrong

Attributes [hide]

Gubrash Huxley, Male Half-Orc Commoner 2
Medium (6'7") Half-Orc, Neutral Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)13 (+1) 11 (+0)6 (-2)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 100 pp.


Social Check DCs


Baern Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. He has a moderate pudge and is not very fit. His white hair is heavily combed to the left. He wears crescent spectacles with a black brim.

Personality: He can speak with the recently deceased. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Animal Trainer like his father before him.

Motivation: Doesn't want to be a Animal Trainer and was forced into it by his family; and regain custody of his son

Ideals: Gifted, Artistic. Bonds: Family, Mentor, Job. Occupation: Animal Trainer

Voice: Hissing voice

Attributes [hide]

Baern Helcral, Male Dwarf Adept 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)12 (+1) 16 (+3)11 (+0)
Skills Insight +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: Just what you see.


Social Check DCs


Trey Kelsey, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a black tunic with yellow highlights, and long white pants that bunch up around his shoes, marred by beers. His blonde hair is kept up in a ponytail inside a small hat. He wears large thick round spectacles.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is lazy, self-centered, vain, and jealous.

History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and wants to raise his children well

Ideals: Optimist. Flaws: Ugly, Selfish. Bonds: Job, Family. Occupation: Servant

Voice: Low range voice

Attributes [hide]

Trey Kelsey, Male Human Barbarian 9
Medium (6'4") Human, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 73 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)16 (+3) 12 (+1)16 (+3)
Skills Medicine +4, Persuasion +6
Senses Passive Perception 11
Languages Common, Terran, Abyssal, Infernal
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3

Possessions: 900 gp. Blue quartz (10 gp). Banded agate (10 gp). Freshwater pearl (10 gp).


Social Check DCs


Duergath Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Hunter, his mother struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He has worked as a Engraver like his mother before him.

Motivation: To be a Hunter again; and doesn't want to be a engraver and was forced into it by his family

Flaws: Antagonistic. Bonds: Adventurer, Poor, Job, Family. Occupation: Engraver

Voice: Old Prospector

Attributes [hide]

Duergath Bofdann, Male Dwarf Aristocrat 12
Medium (4'0") Dwarf, True Neutral (CR 12)
Armor Class 13
Hit Points 89 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)15 (+2) 13 (+1)15 (+2)
Skills Perception +5, Stealth +7
Senses Passive Perception 17
Languages Common, Dwarven, Terran, Infernal
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3

Possessions: 19000 sp. Chrysoprase (40 gp). Lapis lazuli (16 gp). Alexandrite (400 gp).


Social Check DCs


Merihim Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a large blue jacket. His hair, while still mostly red, has prominent grey streaks. He has gleaming, smiling black eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in a small village he learned the ways of the warrior from his father. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has recently gotten a pet goose that steals things from people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Optimist, Fighting. Flaws: Insane. Bonds: Attractive, Criminal record, In love. Occupation: Fortune-teller

Voice: Indian accent

Attributes [hide]

Merihim Sanity, Male Tiefling Cleric 1
Medium (5'0") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)18 (+4) 15 (+2)13 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Terran, Goblin, Halfling, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs

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