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NPC Generator

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Advanced [show]


Ur-Edin Carlyle, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of shields, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He wears a feathered hat to hide his balding. His violet eyes have a joyful gleam in them most of the time.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in a small village he learned the ways of the warrior from his father. He was taken from his home at a very young age. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content.

Ideals: Fighting. Flaws: Mundane, Impulsive. Bonds: Poor, Slave. Occupation: Junk Dealer

Voice: Low and grunting

Attributes [hide]

Ur-Edin Carlyle, Male Half-Orc Commoner 6
Medium (5'2") Half-Orc, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)10 (+0) 13 (+1)10 (+0)
Skills Nature +3, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: Hematite (16 gp). 1 Minor magic item.


Social Check DCs


Fonkin Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple tan robe with grey stripes complete with hood. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He also is a firm believer in the manly ideal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Fonkin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fonkin decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Since then, he has sought to make the best of life.

Motivation: To get a good night's sleep.

Ideals: Optimist. Flaws: Insomniac, Impulsive. Bonds: Slave, Criminal record. Occupation: Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Fonkin Boondiggles, Male Gnome Druid 3
Small (3'3") Gnome, True Neutral (CR 3)
Armor Class 14
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp.


Social Check DCs


Akmen Merit, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is muscular with a powerful set of arms. His blue hair has been sun bleached extensively. He has a dull look in his black eyes.

Personality: He will rave to anyone who will listen. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Akmen took refuge in the ruined castle and found the beat up falchion and armor he uses now. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Logical. Flaws: Insane. Bonds: Poor, Criminal record, Nature. Occupation: Spy

Voice: Ums and uhs a lot

Attributes [hide]

Akmen Merit, Male Tiefling Paladin 1
Medium (5'4") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)17 (+3) 14 (+2)18 (+4)
Skills History +5, Medicine +4
Senses Passive Perception 12
Languages Common, Orc, Halfling, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Arnold Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a yellow coat over a green low-cut shirt, and a deerstalker hat upon his head, and he perpetually has his hammer ready. His silver hair is cut jaggedly and amateurishly. His eyes are brown and beady.

Personality: He will rave to anyone who will listen. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A powerful slaver made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Arnold and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Insane, Antagonistic. Bonds: Mentor. Occupation: Crown-heir

Voice: Timid voice

Attributes [hide]

Arnold Holland, Male Half-Elf Rogue 5
Medium (5'5") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 11 (+0)10 (+0)
Skills Deception +3, History +4
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 10000 cp. Red-brown spinel (130 gp). Chrysoprase (30 gp). Obsidian (13 gp).


Social Check DCs


Damien Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a blue feathered hat and blue clothes. He has a small bristly mustache and wavy black hair. He wears a mask on his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To unite with his sister; and find a way to reverse the transformation of his sister

Flaws: Shy. Bonds: Religious, Rich, Adventurer, Family. Occupation: Farmer

Voice: Soothing and warm

Attributes [hide]

Damien Smoothhands, Male Halfling Aristocrat 2
Small (3'4") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)15 (+2) 13 (+1)13 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Elven, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1800 sp. 1 Chain shirt.


Social Check DCs

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