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Advanced [show]


Dagger Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries a battered bastard sword and tarnished greataxe as well. He has wavy gray fur. His amber eyes peer out from beneath his Stetson brown hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Retire the richest man in the west; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur, Fighting, Joker. Bonds: In love, Military. Occupation: Shoemaker

Voice: High pitched, excited

Attributes [hide]

Dagger Shore, Male Tabaxi Commoner 10
Medium (6'10") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 36 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 11 (+0)18 (+4)
Skills Insight +4, Stealth +7
Senses Passive Perception 10
Languages Common, Giant, Halfling
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1000 gp. Old masterpiece painting (1800 gp).


Social Check DCs


Thamuz Faith, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear brown tank tops with black pants. His white hair is drawn into a tight pony tail with a skull scrunchie. He wears a mask on his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a very good compulsive liar and kleptomaniac.

History: He was born to loving parents in a slum to the north. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He moves from town to town, unable to find a place to settle.

Motivation: He wants to meet his childhood hero; and he is a bit of a kleptomaniac

Flaws: Secretive. Bonds: Criminal record, Poor, Immigrant, Adventurer. Occupation: Apothecary

Voice: Can't modulate volume

Attributes [hide]

Thamuz Faith, Male Tiefling Bard 1
Medium (6'8") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)14 (+2) 10 (+0)14 (+2)
Skills Religion +4, Stealth +1
Senses Passive Perception 10
Languages Common, Aquan, Draconic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 80 gp. 1 Masterwork Common Melee.


Social Check DCs


Modean Tranquil, Male Tiefling [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, and he perpetually has his mace ready. He has moderate length white hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is lazy and tries to find solutions quickly.

History: His parents moved while he was still in utero so he is the first generation to be born here. Modean liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Flaws: Lazy. Bonds: Immigrant, Nature. Occupation: Doctor

Voice: Low and grunting

Attributes [hide]

Modean Tranquil, Male Tiefling Warlock 14
Medium (6'9") Tiefling, Neutral Good (CR 14)
Armor Class 11
Hit Points 62 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)11 (+0) 13 (+1)14 (+2)
Skills Animal Handling +6, Deception +7
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343

Possessions: Smoky quartz (50 gp). Smoky quartz (50 gp). Iolite (50 gp). Blue star sapphire (1300 gp). Rhodochrosite (15 gp). Citrine (50 gp). Golden pearl (140 gp). Malachite (15 gp). Deep green spinel (140 gp). Moonstone (50 gp). Red-brown spinel (140 gp). Black pearl (700 gp). Golden yellow topaz (700 gp). Golden yellow topaz (700 gp). 1 Minor magic item.


Social Check DCs


Gomory Oakley, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He has a very tight haircut. He wears an eyepatch.

Personality: He acts crazy and hedonistic. Animals are drawn to him, and he is able to talk to them.

History: The child of a Miller, who enjoyed hunting, Gomory was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Nature, Family. Occupation: Baker

Voice: Timid voice

Attributes [hide]

Gomory Oakley, Male Human Cleric 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)13 (+1) 9 (-1)15 (+2)
Skills Insight +1, Intimidation +4
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp. Zircon (60 gp).


Social Check DCs


Halander Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and carries spears. His hair is blonde and curly. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a logical person and will generally grow upset if things defy logic and science.

History: Halander was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Halander was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Halander decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult.

Ideals: Fighting, Logical. Bonds: Job, Poor, Criminal record. Occupation: Dyer

Voice: Scandinavian accent

Attributes [hide]

Halander Elderberry, Male Halfling Cleric 16
Small (3'3") Halfling, Neutral Evil (CR 16)
Armor Class 13
Hit Points 120 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)13 (+1) 14 (+2)13 (+1)
Skills Animal Handling +7, Survival +7
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 1000 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). Silver comb with moonstones (500 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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