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Advanced [show]


Baern Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'2" southern man, he wears a violet tunic with tan highlights, and long grey pants that bunch up around his shoes. His hair is white and curly. His violet eyes have a joyful gleam in them most of the time.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: The child of a Mason, who enjoyed hunting, Baern was taken on many hunting expeditions. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He now owns his own business.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Nature, Adventurer. Occupation: Blacksmith

Voice: Mousy voice

Attributes [hide]

Baern Balderk, Male Dwarf Monk 3
Medium (4'2") Dwarf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)11 (+0) 13 (+1)12 (+1)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 17000 cp. 1 Tanglefoot bags. 3 Alchemist’s fire.


Social Check DCs


Broce Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and is dressed in earthy colors with a tan and red handkerchief worn on his left side. His hair is golden and curly. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born a particularly ugly child, much to the horror of his parents. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and doesn't want to be a scribe and was forced into it by his family

Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: In love, Adventurer, Family. Occupation: Scribe

Voice: Gruff and masculine

Attributes [hide]

Broce Ironhide, Male Gnome Wizard 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)12 (+1) 14 (+2)15 (+2)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 500 gp. Deep green spinel (160 gp). Onyx (40 gp). Obsidian (11 gp). Rose (40 gp). 1 Minor magic item.


Social Check DCs


Tree Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'0", this man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His fur, while still mostly brown, has prominent grey streaks. His eyes are likewise copper.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Apothecary business at a young age. At a young age his father died while driving off some dire rats. His mother being the stubborn sort decided to stay and helped train him in longsword use. He struck the Apothecary job and began his own company from there.

Motivation: He has decided he is irredeemable; and seeks redemption

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Job, Enemies, Criminal record. Occupation: Apothecary

Voice: Spits and sputters

Attributes [hide]

Tree Mist, Male Tabaxi Rogue 7
Medium (5'0") Tabaxi, Lawful Evil (CR 7)
Armor Class 13
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)17 (+3) 14 (+2)14 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 500 gp. Old masterpiece painting (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item.


Social Check DCs


Shane Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, pastel, dusty cloak. He is physically well-built. His chestnut hair is lengthy and is close to two feet long. He is baby faced.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born on a small isolated farm. He was an apprentice working in his mother's forge. He's also a talented Miner, but doesn't like to broadcast it.

Motivation: Further expansion of business; and wants to have a good time and be beloved

Ideals: Philantrophist, Optimist. Flaws: Depressed. Bonds: Nature, Job. Occupation: Gardener

Voice: German accent

Attributes [hide]

Shane Jacobs, Male Human Expert 1
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)12 (+1) 9 (-1)14 (+2)
Skills Arcana +3, Performance +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Ozyman Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'2". He dresses well, typically a more casual-formal manner, and his gloved hand is found clutching a sickle. He has styled his silver hair well, parting it to the left. He has several tiny aquamarine earrings on each ear.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not trust anyone and sleeps with one eye open.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To get a good night's sleep.

Flaws: Shy, Insomniac, Disease. Bonds: Attractive, Rich. Occupation: Barkeep

Voice: Voice breaks

Attributes [hide]

Ozyman Warmwater, Male Halfling Adept 9
Small (3'2") Halfling, Chaotic Neutral (CR 9)
Armor Class 14
Hit Points 40 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)13 (+1) 17 (+3)11 (+0)
Skills Religion +4, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 1600 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs

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