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NPC Generator

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Advanced [show]


Sethrekar Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a tan vest and prefers blue and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has no crest. His eyes are red and beady.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the east, but his parents moved at a very young age to the south. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Immigrant, Rich. Occupation: Spy

Voice: Jittery and nervous

Attributes [hide]

Sethrekar Linxakasendalor, Male Dragonborn Wizard 3
Medium (6'5") Dragonborn, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)10 (+0) 8 (-1)14 (+2)
Skills Acrobatics +4, Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp.


Social Check DCs


Faran Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears just a black suit. His hair is silver, silky, and of moderate length. His brown eyes are slightly larger than normal.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Faran enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fortune-teller arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he feels that his past leaves him morally obligated to help

Ideals: Joker. Flaws: Hedonist. Bonds: Attractive, Rich. Occupation: Fortune-teller

Voice: Sleepy voice

Attributes [hide]

Faran Deephollow, Male Halfling Expert 9
Small (3'0") Halfling, Neutral Good (CR 9)
Armor Class 14
Hit Points 22 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)11 (+0) 13 (+1)9 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3

Possessions: 700 gp. A miniature golden chest with tiny emeralds lining the top (60 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). 1 Minor magic item.


Social Check DCs


Enialis Iranapha, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears silk and lounges about seductively. His brown hair is greying along the sides and has receded to reveal a widow's peak. He has blue eyes and a black hat with a tan feather.

Personality: He likes to make people angry or surprised. He is lazy and tries to find solutions quickly.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Enialis took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he desires power and/or immortality

Flaws: Antagonistic, Lazy. Bonds: Attractive, Immigrant, Nature. Occupation: Junk Dealer

Voice: Hollow voice

Attributes [hide]

Enialis Iranapha, Male Elf Cleric 3
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)14 (+2) 15 (+2)12 (+1)
Skills Athletics +3
Senses Passive Perception 12
Languages Common, Elven, Orc, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp.


Social Check DCs


Donaar Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a pastel costume with the symbols of strength on his torso. His green crest is matted, messy, and big. His eyes are a pleasant red.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a mechanic, and taught him how to fix just about anything. He used his abilities to travel the world and help people.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Optimist, Philantrophist, Persistence. Flaws: Ugly. Bonds: Military. Occupation: Beggar

Voice: Deep voice with rolling R's

Attributes [hide]

Donaar Pyraxtallinost, Male Dragonborn Warlock 13
Medium (6'5") Dragonborn, Lawful Good (CR 13)
Armor Class 11
Hit Points 77 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)13 (+1) 13 (+1)10 (+0)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +8 / 4d4+4, Ranged +5 / 4d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134333

Possessions: 100 pp. Old masterpiece painting (1500 gp). Fire opal pendant on a fine gold chain (1500 gp). Fire opal pendant on a fine gold chain (1500 gp). A delicate silver chain set with a tourmaline (10 gp). Sapphire pendant on gold chain (800 gp). 1 Medium magic item.


Social Check DCs


Bertram Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of falchions, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is smooth and relatively long. His hazel unseeing eyes seem to look past you.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A deep hatred of brigands.

Ideals: Fighting. Flaws: Disease. Bonds: Adventurer, Enemies, Military. Occupation: Cartwright

Voice: Complex vocabulary, royal

Attributes [hide]

Bertram Quickstep, Male Halfling Warlock 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)19 (+4) 15 (+2)10 (+0)
Skills Medicine +5, Nature +7
Senses Passive Perception 12
Languages Common, Halfling, Giant, Undercommon, Gnome, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153222000000

Possessions: 700 gp.


Social Check DCs

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