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Advanced [show]


Orryn Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear ponchos typically of a light white in addition to tight pants. His moppish golden hair is in a traditional bowl cut. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Cartwright father left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Flaws: Shy, Antagonistic, Disease, Ugly. Occupation: Shepherd

Voice: Jamaican accent

Attributes [hide]

Orryn Tarkelby, Male Gnome Ranger 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)15 (+2) 14 (+2)14 (+2)
Skills Athletics +2, Nature +4
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Quick In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears an entirely violet suit with blue socks and a vest with buckled shoes. He has moderate length orange fur. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a forest tribe. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his singing dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's in love

Ideals: Joker, Fighting, Artistic. Bonds: Nature, Mentor. Occupation: Shipwright

Voice: Laughs frequently while speaking

Attributes [hide]

Quick In Woods, Male Tabaxi Fighter 4
Medium (5'2") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)13 (+1) 16 (+3)18 (+4)
Skills Animal Handling +5, Athletics +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 15000 sp.


Social Check DCs


Fargrim Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears just a black suit. He has auburn hair. He wears a mask on his face.

Personality: He is extraordinarily eccentric. He does not believe in violence as a means to an end. He is a dedicated Banker but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Fargrim grew up listening to his father's many stories. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now spends his time doing works of charity.

Motivation: He's looking for his big break.

Ideals: Pacifist, Philantrophist. Flaws: Insane. Bonds: Immigrant, Adventurer. Occupation: Banker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Fargrim Silverstone, Male Dwarf Rogue 3
Medium (4'2") Dwarf, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)12 (+1) 11 (+0)10 (+0)
Skills Insight +2, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Umpen Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears many layers of old clothing at all times. His wide-brimmed hat is riddled with cuts and holes. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Umpen was born the youngest of three triplets. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. By chance he met his sister recently and the two have been together since.

Motivation: Wants to have a good time and be beloved; and regain custody of his son

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Military, Family. Occupation: Stylist

Voice: Voice breaks

Attributes [hide]

Umpen Gimlen, Male Gnome Cleric 11
Small (3'7") Gnome, Lawful Neutral (CR 11)
Armor Class 15
Hit Points 105 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 19 (+4)13 (+1) 14 (+2)15 (+2)
Skills Perception +6, Performance +6
Senses Passive Perception 16
Languages Common, Gnome, Goblin
Attacks Melee +2 / 3d8-2, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 1700 gp.


Social Check DCs


Roger Pickering, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a pastel coat over a black low-cut shirt, and a deerstalker hat upon his head. His moppish silver hair is in a traditional bowl cut. This gray eyed easterner is not easily forgotten.

Personality: Roger is depressed about a lot of things. He tends to be a nihilist. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A freak accident while working with his Dilettante father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved; and he feels kind of lost in life

Ideals: Optimist. Flaws: Depressed, Forgetful, Disease. Bonds: Military. Occupation: Servant

Voice: Boston accent

Attributes [hide]

Roger Pickering, Male Human Bard 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)18 (+4) 16 (+3)14 (+2)
Skills Persuasion +4, Survival +5
Senses Passive Perception 13
Languages Common, Undercommon, Auran, Ignan, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day142000000

Possessions: 5000 cp. Coral (70 gp). 2 Alchemist’s fire.


Social Check DCs

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