Rhogar Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'4" eastern man, he wears a black shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His blue crest is thinning but still full. His eyes are red and catlike.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. As long as the job gets done he does not care how it got done.
History: He got into the Guard business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He has set out to sabotage the competition.
Motivation: He is wracked by social anxiety; and wants to open a new tavern
Ideals: Professionalism. Flaws: Mundane, Fearful. Bonds: Job. Occupation: Guard
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 50 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Undercommon, Aquan
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Melech Patience, Male Tiefling [Permalink]
Personal [hide]
Description: He usually wears his yellow robe and has his greatsword always slung over his shoulder. His white hair is drawn into a tight pony tail with a clover scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines white.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Melech was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He then took over the family business and is one of the better Barber for hire.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Ugly, Secretive, PTSD. Bonds: Job. Occupation: Barber
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 80 gp.
Elaim Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has a auburn handlebar mustache and slicked back auburn hair. His ears are large.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Elaim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Elaim was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Elaim's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC; and doesn't want to be a healer and was forced into it by his family
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Healer
Voice: Italian accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Arjhan Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a red cloak and cross-gartered black stockings. He has a penchant for wearing a ring with an oversized jet on his left hand. His white crest is thinning but still full. His eyes are red and he is always smoking a pipe.
Personality: He is a Bather first and foremost. He believes firmly that knowledge should be universal. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in the south to a Bather, Arjhan learned a great deal about his father's area of expertise. He was taken as a slave by a traveling circus and forced to perform Some 4 years later his spouse died after the birth of his son. Heartbroken, Arjhan never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Many gnolls want him driven away; and he is greedy
Bonds: Rich, Job, Slave, In love, Enemies. Occupation: Bather
Voice: Stutters
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 5000 sp. Lapis lazuli (9 gp). Silver pearl (160 gp). Tourmaline (160 gp). Peridot (30 gp). 1 Minor magic item.
Windy Running, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear flannel. He has done his best to style his lavender fur to look like a famous performer. His eyes are copper and beady.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a ruthless business man, a trait he acquired from his mother.
History: He was born several months after his mother was called into army service. When Windy reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic, Joker, Entrepeneur. Flaws: Ugly. Bonds: Military. Occupation: Healer
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 17)
Armor Class 12
Hit Points 119 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +10 / 5d4+4, Ranged +8 / 5d4+2, Grapple +4
Possessions: 4000 gp. Alexandrite (900 gp). Blue quartz (14 gp). Rhodochrosite (14 gp). Chalcedony (70 gp). Aquamarine (900 gp). Golden yellow topaz (900 gp). Freshwater pearl (14 gp). Obsidian (14 gp). Violet garnet (900 gp). Aquamarine (900 gp). Star ruby (900 gp). Brown-green garnet (60 gp). Chalcedony (70 gp). Pink pearl (60 gp). Golden pearl (60 gp). Moss agate (14 gp). Moss agate (14 gp). Azurite (14 gp). Star ruby (900 gp). Malachite (14 gp). 1 Medium magic item. 1 Medium magic item.
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