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NPC Generator

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Kellen Ningel, Male Gnome [Permalink]

Personal [hide]

Description: A 3'7" eastern man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are brown.

Personality: Kellen wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He misses his home and complains about the freezing weather, even in summer.

History: The child of a Tanner, who enjoyed hunting, Kellen was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He's attracted to the PC; and to settle down with his crush

Ideals: Disciplined. Bonds: Immigrant, Nature, In love, Has a crush. Occupation: Bricklayer

Voice: Whispers

Attributes [hide]

Kellen Ningel, Male Gnome Barbarian 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 49 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)14 (+2) 16 (+3)14 (+2)
Skills Medicine +5, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome, Elven, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Hematite (4 gp). Moss agate (4 gp). Moss agate (4 gp).


Social Check DCs


Mreksh Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'8". He wears a weathered and beat up set of banded mail beneath an oversized brown coat, and his gloved hand is found clutching a longsword. His gold crest is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He served in the navy to pay for his family's outstanding loans. Mreksh was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Mreksh decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Flaws: Insane, Ugly. Bonds: Criminal record, Military. Occupation: Fortune-teller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Mreksh Raghthroknaar, Male Dragonborn Ranger 6
Medium (6'8") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 23 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)16 (+3) 15 (+2)14 (+2)
Skills Insight +5, Religion +6
Senses Passive Perception 12
Languages Common, Druidic, Gnoll, Giant
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 200 gp. Aquamarine (800 gp). Black pearl (800 gp). Banded agate (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nadarr Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a green poncho over his likewise colored trousers and shirt and is in decent physical shape. His red crest is singed and shortened. This red eyed easterner is not easily forgotten.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Disease, Insomniac. Bonds: Nature. Occupation: Interpreter

Voice: Pirate accent

Attributes [hide]

Nadarr Daardendrian, Male Dragonborn Ranger 7
Medium (6'5") Dragonborn, Chaotic Good (CR 7)
Armor Class 11
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)18 (+4) 12 (+1)13 (+1)
Skills Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Goblin, Aquan
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Koeth Floshem, Male Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He has the majority of his body covered in plate. His hair is cut close to his head. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Eccentric and domineering, Koeth will drive conversation. He is lazy, self-centered, vain, and jealous.

History: Born in the west to a Mason, Koeth learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has worked as a Mason like his mother before him.

Motivation: He'd like to take his coworkers down a peg; and to be a barkeep again

Ideals: Extrovert. Flaws: Selfish. Bonds: Attractive, Job. Occupation: Mason

Voice: Nasally tone

Attributes [hide]

Koeth Floshem, Male Elf Ranger 7
Medium (5'1") Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)9 (-1) 14 (+2)14 (+2)
Skills Athletics +3, Nature +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 600 gp.


Social Check DCs


Tricking In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a green and white handkerchief worn on his right side. He has wavy beige fur. His eyes, though not visible through his cowl, are hazel.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He plays an instrument quite well.

History: He got into the Crown-heir business at a young age. When Tricking reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has worked as a Crown-heir like his mother before him.

Motivation: He wants to get laid; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Artistic. Bonds: Job, Military, Has a crush. Occupation: Crown-heir

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Tricking In the Storm, Male Tabaxi Barbarian 11
Medium (6'3") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 102 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)9 (-1) 12 (+1)12 (+1)
Skills Insight +5, Sleight of Hand +7
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3

Possessions: 1200 gp. Lapis lazuli (15 gp). Chrysoberyl (40 gp). Violet garnet (200 gp).


Social Check DCs

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