Norman Tindall, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he dresses in collared shirts and wears a proper scarf over his head. He wears his brown hair up. He has a tattooed face.
Personality: This man loves singing and to teach people singing more than just about anything. He receives visions of the future at random moments
History: He was born into a rich family. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to have a good time and be beloved; and he is greedy
Ideals: Artistic, Gifted, Optimist. Flaws: Insane. Bonds: Rich. Occupation: Actor
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Ignan, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Kipper Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a red shirt with thin white vertical stripes and grey pants. He has a long silver beard with little hanging trinkets. His ears are large.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Kipper was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion.
Ideals: Persistence, Entrepeneur. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Assassin
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 6)
Armor Class 12
Hit Points 52 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1000 gp. Deep blue spinel (1000 gp). Pink pearl (150 gp).
Ahrim Dare, Male Tiefling [Permalink]
Personal [hide]
Description: 6'8" and muscular, this northern man is wearing a long, red cloak. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: To be a Roofer again; and he is unsatisfied with his job
Ideals: Athletic, Gifted. Flaws: Insane, Disease. Bonds: Attractive, Job. Occupation: Jeweler
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 16 (+3) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Ignan, Celestial, Druidic
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 sp. Gold and topaz bottle stopper cork (1500 gp). Fire opal pendant on a fine gold chain (500 gp). Old masterpiece painting (500 gp). Brass mug with jade inlays (600 gp).
Erdan Amastacia, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears very tight pants and wife beaters, though occasionally he sports a white coat. He has dyed his greying silver hair a little too much giving a sharp silver color. His green eyes are passionate and lively.
Personality: A deeply religious man he believes everything happens for a reason. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Gifted from a young age, Erdan studied abroad. Through the years after Erdan was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Erdan's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Erdan and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and his religion dominates his actions
Ideals: Extrovert, Gifted. Flaws: Antagonistic. Bonds: Poor, Religious. Occupation: Carter
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 41 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Druidic
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
Possessions: 1000 gp. Golden pearl (120 gp). Moonstone (70 gp). Amethyst (120 gp). Coral (120 gp). Rich purple corundum (900 gp). Pink pearl (120 gp). Deep blue spinel (800 gp). Malachite (11 gp). 1 Medium magic item.
Abad Agility, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears silk and lounges about seductively. His hair is white and curly. His red eyes are slightly larger than normal.
Personality: He snorts whenever he laughs or is feeling confident. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and retire the richest man in the east
Ideals: Entrepeneur. Bonds: Attractive, Rich, Adventurer. Occupation: Sailor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 30 gp. Golden pearl (90 gp).
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