Trail Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he is dressed in a clean green cloak covering his clean studded leather. He wears a small hat to cover his moderate length orange fur. He has a tattooed face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a minor phobia of water and hates getting wet.
History: Trail hails from a village terrorized by orcs. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He has drifted from career to career and currently works as a Marshal.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and tabaxi compassion
Flaws: Fearful, Racist. Bonds: Job, Enemies, Immigrant. Occupation: Marshal
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 78 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 18 (+4) | 11 (+0) | 11 (+0) | 21 (+5) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 2200 gp. Black pearl (600 gp). Banded agate (6 gp). Rose (20 gp). Sardonyx (20 gp). Rhodochrosite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dûsh Heiser, Male Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, he prefers to wear grey pants and tee shirts. His long golden hair is drawn into a two foot long braid. His violet eyes lackadaisically let the world flow into them.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to fit into much smaller and tighter spaces than normal.
History: Dûsh was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He found a children's book about a Half-Orc Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break.
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Poor, Adventurer. Occupation: Marshal
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. Red garnet (40 gp).
Harbek Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery, and carries axes. He keeps his white hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.
Personality: Harbek is depressed about a lot of things. He tends to be a nihilist. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in the west, but his parents moved at a very young age to the east. He moved out east to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Further expansion of business; and a rival would like him out of the picture
Ideals: Fighting. Flaws: Depressed. Bonds: Job, Immigrant, Criminal record. Occupation: Bather
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Carved bone or ivory statuette (50 gp). Solid gold idol (400 gp).
Baradad Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His gold crest is drawn into a tight pony tail with a skull scrunchie. He wears large thick round spectacles.
Personality: He is a Actor first and foremost. He believes firmly that knowledge should be universal. He does not believe in violence as a means to an end. He is a dedicated Actor but believes his peers are too gung-ho.
History: Gifted from a young age, Baradad studied abroad. He helped his mother out around the business and became quite the natural. Since then, he has sought to make the best of life.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Pacifist, Gifted, Optimist. Bonds: Job, Adventurer. Occupation: Actor
Voice: Australian accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 12)
Armor Class 13
Hit Points 44 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Elven, Auran
Attacks Melee +8 / 3d10+4, Ranged +7 / 3d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 3000 gp. Red garnet (130 gp). Lapis lazuli (5 gp). Aquamarine (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Seven Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He is portly but not overly obese. He keeps his white fur in a pixie cut. His blue unseeing eyes seem to look past you.
Personality: He is extraordinarily eccentric. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.
Motivation: He is not mentally stable, and does not behave rationally; and he's attracted to the pc
Ideals: Joker, Artistic. Flaws: Disease, Insane. Bonds: Attractive. Occupation: Tanner
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 58 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Terran, Gnome
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 16000 sp.
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