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NPC Generator

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Advanced [show]


Morkral Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many violet ritualistic tattoos. He wears a blue coat over a violet low-cut shirt, and a small hat upon his head. His hair is auburn and curly. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a small toy that he constantly fidgets with.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Morkral has worked very hard to control his curse. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Professionalism, Entrepeneur. Flaws: Addict, Disease. Bonds: Job. Occupation: Shipwright

Voice: Stutters

Attributes [hide]

Morkral Goldfinder, Male Dwarf Druid 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)10 (+0) 13 (+1)11 (+0)
Skills Perception +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 600 sp. 1 Alchemist’s fire.


Social Check DCs


Patrick Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely black suit with yellow socks and a vest with buckled shoes. He has a slight overbite and is overall scrawny. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the west to a Carter, Patrick learned a great deal about his father's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Patrick grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Patrick. He's also a talented Detective, but doesn't like to broadcast it.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he desires power and/or immortality

Flaws: Fearful. Bonds: Attractive, Job, Criminal record, Adventurer. Occupation: Carter

Voice: Old Prospector

Attributes [hide]

Patrick Beckwith, Male Human Druid 9
Medium (5'9") Human, True Neutral (CR 9)
Armor Class 10
Hit Points 40 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)13 (+1) 16 (+3)16 (+3)
Skills Arcana +4, Nature +4
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146443210

Possessions: 6000 sp. Silver comb with moonstones (600 gp).


Social Check DCs


Kiirith Gygazzylyshrift, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is well dressed, constantly wearing a brown suit, black shirt, and pastel tie. His scarlet crest is knotted and matted. His gold eyes peer out from beneath his deerstalker brown hat.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is skeptical of what others tell him and is slow to trust.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kiirith took refuge in the old dungeon and found the beat up hammer and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Shy, Insane. Bonds: Nature. Occupation: Roofer

Voice: Gruff and masculine

Attributes [hide]

Kiirith Gygazzylyshrift, Male Dragonborn Druid 4
Medium (6'8") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)13 (+1) 10 (+0)16 (+3)
Skills Investigation +3, Survival +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Heskan Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his shield. His silver crest is greasy and uncared for. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He has always had a great fascination with Dragonborn culture. He is obsessed with a lost civilization.

History: He comes from a rich eastern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and he is greedy

Flaws: Ugly, Racist. Bonds: Adventurer, Rich. Occupation: Layabout

Voice: Speaks with squeezed throat

Attributes [hide]

Heskan Wivvyrholdalphiax, Male Dragonborn Warrior 9
Medium (6'5") Dragonborn, Lawful Neutral (CR 9)
Armor Class 9
Hit Points 69 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 15 (+2)8 (-1) 11 (+0)14 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +2 / 3d4-1, Grapple +4

Possessions: Bloodstone (60 gp). Rhodochrosite (12 gp). Rock crystal (60 gp). Golden yellow topaz (200 gp). Eye agate (12 gp). Deep green spinel (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Remein, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a pastel collared shirt and red pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He has a moderate pudge and is not very fit. He keeps his auburn hair in a flapper bob. He has hazel eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Wymar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Flaws: Hedonist. Bonds: Guardian, Slave, Criminal record, Job. Occupation: Fletcher

Voice: Mousy voice

Attributes [hide]

Wymar Remein, Male Half-Elf Adept 9
Medium (5'4") Half-Elf, Lawful Evil (CR 9)
Armor Class 13
Hit Points 36 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)12 (+1) 13 (+1)15 (+2)
Skills Religion +4, Stealth +6
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123321

Possessions: 1600 gp. Tiger eye turquoise (4 gp). Hematite (4 gp). Alexandrite (1300 gp). Deep blue spinel (1300 gp).


Social Check DCs

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