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Advanced [show]


Dabbledob Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has relatively light skin and is very physically imposing due to his abundance of muscles. His head has been shaved. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is an amazing painter.

History: A powerful necromancer made him what he is. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was granted necromantic powers by his dying sister.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted, Impeccable. Flaws: Ugly, Addict, Depressed. Bonds: Mentor. Occupation: Barber

Voice: Eastern European accent

Attributes [hide]

Dabbledob Maekkelferce, Male Gnome Druid 1
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)17 (+3) 9 (-1)15 (+2)
Skills Intimidation +4, Religion +5
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Druidic, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. Carnelian (30 gp).


Social Check DCs


Darrow TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in a clean violet cloak covering his clean studded leather. His silver hair, when down, is lengthy. He has a dull look in his brown eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Darrow was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He got away from his former life and has fallen to alcoholism.

Motivation: He is wracked by social anxiety; and wants to open a new tavern

Ideals: Fighting. Flaws: Sensitive, Addict, Fearful. Bonds: Job. Occupation: Navigator

Voice: Italian accent

Attributes [hide]

Darrow TellPenny, Male Halfling Paladin 15
Small (3'3") Halfling, Chaotic Good (CR 15)
Armor Class 14
Hit Points 122 (15d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)13 (+1) 17 (+3)12 (+1)
Skills Athletics +4, Insight +8
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 4d8-1, Ranged +8 / 4d8+3, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1602111

Possessions: 1000 gp. Blue star sapphire (1200 gp). Jade (50 gp). Freshwater pearl (12 gp). Obsidian (12 gp). Deep blue spinel (800 gp). Violet garnet (800 gp). Brown-green garnet (50 gp). Jade (50 gp). Onyx (60 gp). Blue sapphire (1200 gp). Black pearl (800 gp). Rhodochrosite (12 gp). Brown-green garnet (50 gp). Aquamarine (800 gp). Chalcedony (60 gp). 1 Medium magic item.


Social Check DCs


Carrie Othronus, Male Elf [Permalink]

Personal [hide]

Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather, and sports empty pouches on his belt. His moppish brown hair is in a traditional bowl cut. He wears an eyepatch.

Personality: A deeply religious man he believes everything happens for a reason. He always tries to repair and not replace. It was this mentality that drove him into the Fisher business.

History: He was born in the north. His parents enrolled him in a Aristocrat school at a young age so that he could practice his psionic talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Religious, Immigrant. Occupation: Fisher

Voice: Laughs frequently while speaking

Attributes [hide]

Carrie Othronus, Male Elf Aristocrat 3
Medium (4'8") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)10 (+0) 18 (+4)14 (+2)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Lance Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of glaives on his belt, each one with a aquamarine on the hilt. His tied-back hair is blonde. His fair skin shows little sign of his aristocratic breeding.

Personality: He snorts whenever he laughs or is feeling confident. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Lance hails from a village terrorized by illithids. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Enemies. Occupation: Cook

Voice: Speaks with back of mouth

Attributes [hide]

Lance Lindsay, Male Human Monk 7
Medium (5'9") Human, Lawful Evil (CR 7)
Armor Class 12
Hit Points 59 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)11 (+0) 14 (+2)17 (+3)
Skills Arcana +3, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: Hematite (13 gp). Coral (40 gp). White opal (1300 gp). Alexandrite (1600 gp).


Social Check DCs


Nadarr Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears professional attire. He carries with him a set of clubs on his belt, each one with a ruby on the hilt. His scarlet crest is lengthy and is close to two feet long. His gold eyes peer out from beneath his wide-brimmed white hat.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also is a firm believer in the manly ideal.

History: Nadarr was born with his mother's beautiful face. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nadarr fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and he feels kind of lost in life

Ideals: Fighting. Flaws: Depressed, Impulsive. Bonds: Attractive, Religious. Occupation: Barber

Voice: Speaks fast with a slight lisp

Attributes [hide]

Nadarr Argenthrixus, Male Dragonborn Adept 3
Medium (6'5") Dragonborn, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)11 (+0) 17 (+3)14 (+2)
Skills Acrobatics +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 200 gp.


Social Check DCs

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