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NPC Generator

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Advanced [show]


Flask Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in an above average manner. His fur is lavender and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He comes from a rich eastern family. He went to a religious school and was inspired by the priests there in charitable deeds. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Money/treasure.

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Rich, Religious. Occupation: Shepherd

Voice: Sounds elderly

Attributes [hide]

Flask Wind, Male Tabaxi Ranger 10
Medium (5'5") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 59 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)13 (+1) 9 (-1)13 (+1)
Skills History +5, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 gp. Red spinel (110 gp). Tiger eye turquoise (11 gp). Golden yellow topaz (1400 gp). Smoky quartz (40 gp). Banded agate (11 gp). Blue star sapphire (900 gp). Moss agate (11 gp). Black pearl (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hamil Leagallow, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man has the majority of his body covered in plate. His hair is auburn and curly. He wears large thick round spectacles.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Optimist. Flaws: Disease. Bonds: Rich, Family. Occupation: Spice Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hamil Leagallow, Male Halfling Monk 6
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 48 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)11 (+0) 12 (+1)12 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 60000 cp. A roughly beaten golden orb (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Radomir Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears a tan shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them, he is not a threatening figure. His black hair is heavily combed to the right. His amber eyes are passionate and lively.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Animals are drawn to him, and he is able to talk to them.

History: He was born blind and as such lacked many opportunities for work. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He now owns his own business.

Motivation: He would like to get married and retire; and to be a unemployed again

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Job, Has a crush. Occupation: Brewer

Voice: Thin and wheezing

Attributes [hide]

Radomir Tallfellow, Male Halfling Commoner 3
Small (3'1") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 9 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)15 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Deception +3
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Golden pearl (60 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Târz Barclay, Male Half-Orc [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair, when down, is lengthy. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Confrontational and typically high on some drug or another. He also is a firm believer in the manly ideal.

History: Târz was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Flaws: Addict, Impulsive. Bonds: Attractive, Poor, Adventurer. Occupation: Doctor

Voice: Booming voice

Attributes [hide]

Târz Barclay, Male Half-Orc Commoner 1
Medium (6'2") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 11 (+0)9 (-1)
Skills Animal Handling +2, Athletics +4
Senses Passive Perception 10
Languages Common, Orc, Terran, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4

Possessions: 20 gp. Large well-done wool tapestry (300 gp).


Social Check DCs


Zephan Hope, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tight fitting blue shirt and pants. He keeps his purple hair in a flapper bob. He has gold eyes and a blue hat with a white feather.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spy arts, while his mother instructed him in etiquette, music and courtly manner. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now mingles about in high society.

Motivation: An old rival family wants him found; and he uses money and sex appeal to get what he needs

Ideals: Passionate. Bonds: Rich, Family, Attractive. Occupation: Spy

Voice: Speaks with squeezed throat

Attributes [hide]

Zephan Hope, Male Tiefling Cleric 13
Medium (5'11") Tiefling, Chaotic Neutral (CR 13)
Armor Class 10
Hit Points 69 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)12 (+1) 8 (-1)19 (+4)
Skills Arcana +5, Performance +8
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 4000 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver chalice with lapis lazuli gems (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Medium magic item.


Social Check DCs

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