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Advanced [show]


Robert Conway, Male Half-Elf [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears light armors faded through time and improper care. He wears his auburn hair up in a very large beehive style do. His violet eyes are passionate and lively.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a minor phobia of water and hates getting wet.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was a soldier and died while he was still young. Robert was left his father's suit of armor and trained in its use and care. Recently the stress of being a Painter has made it difficult for him to sleep.

Motivation: He is wracked by social anxiety; and he is currently in port desperately looking for someone to get him out

Ideals: Joker. Flaws: Fearful. Bonds: Slave, Military. Occupation: Painter

Voice: Eastern European accent

Attributes [hide]

Robert Conway, Male Half-Elf Barbarian 5
Medium (5'6") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 56 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)12 (+1) 18 (+4)17 (+3)
Skills Arcana +4, Insight +7
Senses Passive Perception 14
Languages Common, Elven, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp. Red-brown spinel (70 gp). Tourmaline (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jebeddo Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'8". He wears a worn and beaten armor. His red hair is unkempt and raggedy. His eyes are amber.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Jebeddo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: From birth he was tutored by a cruel and relentless mentor. His mother was a soldier and died while he was still young. Jebeddo was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Military, Mentor. Occupation: Sculptor

Voice: Whispers

Attributes [hide]

Jebeddo Garrick, Male Gnome Ranger 4
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)11 (+0) 17 (+3)15 (+2)
Skills Acrobatics +3, Athletics +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Wrenn Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'2", this man dresses in brown turtlenecks beneath a green coat with brown slacks. He keeps his long brown hair kept up in a rat tail. He has a dull look in his brown eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Animals are drawn to him, and he is able to talk to them.

History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has decided he is irredeemable; and money/treasure

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Rich, Criminal record. Occupation: Performer

Voice: American accent

Attributes [hide]

Wrenn Wildwander, Male Gnome Adept 12
Small (3'2") Gnome, True Neutral (CR 12)
Armor Class 12
Hit Points 77 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)14 (+2) 14 (+2)14 (+2)
Skills Athletics +4, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome, Elven, Goblin
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 1000 gp. Freshwater pearl (8 gp). Violet garnet (600 gp). Amethyst (80 gp).


Social Check DCs


Odo Badger, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor. He carries with him a set of hammers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born several months after his mother was called into army service. He helped his mother out around the business and became quite the natural. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Meet up once more with his childhood friend; and expand his business

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Adventurer, Military, Job. Occupation: Dyer

Voice: Irish accent

Attributes [hide]

Odo Badger, Male Human Druid 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)9 (-1) 14 (+2)12 (+1)
Skills Arcana +1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 20 gp. Hematite (11 gp).


Social Check DCs


Cloak In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in blue turtlenecks beneath a black coat with tan slacks. He carries a battered club and tarnished trident as well. His gray fur is still thick. He has blue eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Sold as a small child to a necromancer, Cloak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Actor. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Balancing his hectic life and new Actor responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Fighting, Persistence. Flaws: Impulsive. Bonds: Job, Mentor. Occupation: Actor

Voice: pre-pubescent

Attributes [hide]

Cloak In Shadow, Male Tabaxi Druid 10
Medium (6'0") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 62 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)10 (+0) 12 (+1)18 (+4)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644

Possessions: Smoky quartz (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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