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Advanced [show]


Kyle Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is wearing a tight white one piece outfit complete with pants, hood, and a cape, and sports empty pouches on his belt. He has styled his auburn hair well, parting it to the right. His eyes are a pleasant green.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the north to a Ploughman, Kyle learned a great deal about his mother's area of expertise. He worked as a nervous Ploughman and found it very stressful. Days after completing his studies, news broke out that his hometown was attacked by illithids. Kyle was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: A deep hatred of illithids.

Ideals: Optimist. Flaws: Sensitive. Bonds: Job, Enemies. Occupation: Ploughman

Voice: Squeaky

Attributes [hide]

Kyle Ilphelkiir, Male Half-Elf Rogue 5
Medium (5'3") Half-Elf, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)16 (+3) 13 (+1)12 (+1)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Infernal, Ignan
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4

Possessions: 30000 cp. Lapis lazuli (6 gp). Jasper (60 gp). White pearl (150 gp). Black pearl (1400 gp).


Social Check DCs


Dalgal Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a fancy white suit. He has shaved his head bald. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is business-like. He takes instructions and follows them to the letter. Dalgal enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Dalgal was born in the west. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west.

Ideals: Professionalism, Persistence, Entrepeneur. Flaws: Hedonist. Bonds: Attractive. Occupation: Baker

Voice: Can't modulate volume

Attributes [hide]

Dalgal Dankil, Male Dwarf Expert 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)8 (-1) 14 (+2)16 (+3)
Skills Arcana +1, Intimidation +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 170 gp.


Social Check DCs


Zedaar Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has the majority of his body covered in plate. He has dyed his greying rusty crest a little too much giving a sharp rusty color. He has gold eyes and a white hat with a grey feather.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a Cartwright, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Poor. Occupation: Healer

Voice: Hard of hearing, loud

Attributes [hide]

Zedaar Bhenkumbyrznaax, Male Dragonborn Adept 15
Medium (6'4") Dragonborn, Neutral Evil (CR 15)
Armor Class 13
Hit Points 76 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)10 (+0) 15 (+2)17 (+3)
Skills Acrobatics +8, Animal Handling +7
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333320

Possessions: 7000 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). Silver chalice with lapis lazuli gems (70 gp). Gold and topaz bottle stopper cork (300 gp). Gold and topaz bottle stopper cork (300 gp). An abacus with copper, silver and gold markers (70 gp). 1 Medium magic item.


Social Check DCs


Adrik Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times. He is muscular with a powerful set of arms. His auburn hair is cut short. He is very pretty but has cold, dead eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He has all his life been fascinated with poetry.

History: Born in the west to a Slave Trader, Adrik learned a great deal about his mother's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has achieved small success as a Slave Trader.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Joker, Artistic. Bonds: Attractive, Job, Mentor. Occupation: Slave Trader

Voice: Australian accent

Attributes [hide]

Adrik Holderhek, Male Dwarf Rogue 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)13 (+1) 12 (+1)9 (-1)
Skills Athletics +1, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +3

Possessions: 240 gp.


Social Check DCs


Drifting Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in a clean black cloak covering his clean studded leather. He has no fur. This yellow eyed easterner is not easily forgotten.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Drifting lived on a farm with his mother, near the main road leading to a nearby town. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his sister; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Carter

Voice: Can't modulate volume

Attributes [hide]

Drifting Of Spirit, Male Tabaxi Sorcerer 8
Medium (6'10") Tabaxi, Lawful Good (CR 8)
Armor Class 14
Hit Points 46 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 16 (+3)11 (+0) 14 (+2)15 (+2)
Skills Deception +5, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 30000 cp. Sardonyx (40 gp). Moss agate (7 gp). Eye agate (7 gp). 1 Minor magic item.


Social Check DCs

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