Darrow Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears rags and sports a simple walking cane. His white hair is kept up in a ponytail inside a Stetson hat. He wears round tiny glasses practically rammed into his face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Around other people he will do his best to conceal his emotions and appear jolly.
History: A powerful necromancer made him what he is. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Darrow never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He's repulsed by the PC; and he is content
Flaws: Antagonistic, Shy. Bonds: Poor, In love, Mentor, Nature. Occupation: Architect
Voice: German accent
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 38 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Heian Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair, when down, is lengthy. He is baby faced.
Personality: Stoic and calm, he prefers to meditate than take action. He has a small toy that he constantly fidgets with.
History: Sold as a small child to a necromancer, Heian was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Disciplined. Flaws: Addict. Bonds: Attractive, Mentor, Adventurer. Occupation: Painter
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 2)
Armor Class 15
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 10 (+0) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +7 / 1d6+5, Grapple +5
Possessions: Just what you see.
Veit Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a dagger on it. He wears his red hair up. His eyes are violet and catlike.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. A true patriot, Veit would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was a soldier and died while he was still young. Veit was left his father's suit of armor and trained in its use and care. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Artistic, Gifted, Entrepeneur. Bonds: Attractive, Military, Adventurer. Occupation: Map Maker
Voice: Sounds elderly
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 100 pp. 1 Masterwork Common Ranged Weapon.
Baz Hayhurst, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears brown painted combat armor at almost all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He wears a top hat to cover his moderate length black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: When he was but 5 years old his parents immigrated from the east. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Since then, he has sought to make the best of life.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Cynical. Bonds: Attractive, Immigrant. Occupation: Sculptor
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 4000 cp.
Gerard Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a worn and beaten armor. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: Gerard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born in the east his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions.
Ideals: Extrovert. Flaws: Ugly. Bonds: Religious, Poor. Occupation: Hunter
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 19000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
