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NPC Generator

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Advanced [show]


Percival Van Es, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this northern man is well dressed, constantly wearing a black suit, tan shirt, and violet tie. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a Carter first and foremost. He believes firmly that knowledge should be universal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Carter business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He inherited the family business which he has now maintained for 5 years.

Motivation: He's repulsed by the PC; and to be a mason again

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Job, Religious. Occupation: Carter

Voice: Booming voice

Attributes [hide]

Percival Van Es, Male Human Adept 8
Medium (6'3") Human, Neutral Evil (CR 8)
Armor Class 11
Hit Points 40 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)13 (+1) 17 (+3)14 (+2)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 1200 gp. Sard (60 gp). Amber (110 gp). Star rose quartz (60 gp). Coral (110 gp). Lapis lazuli (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shivering Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, brown, dusty cloak. He wears a feathered hat to hide his balding. He has gleaming, smiling copper eyes.

Personality: He is calm most of the time but flees social interaction. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of a Animal Trainer, who enjoyed hunting, Shivering was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Animal Trainer, but doesn't like to broadcast it.

Motivation: To prove his worth to the world; and balancing his hectic life and new farmer responsibilities is difficult

Flaws: Shy, Impulsive. Bonds: Poor, In love, Nature, Job. Occupation: Farmer

Voice: Gruff and masculine

Attributes [hide]

Shivering Mist, Male Tabaxi Bard 8
Medium (6'6") Tabaxi, Lawful Evil (CR 8)
Armor Class 10
Hit Points 22 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)18 (+4) 15 (+2)13 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common, Infernal, Celestial, Dwarven, Orc
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153331000

Possessions: Just what you see.


Social Check DCs


Medrash Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears silk and lounges about seductively. He keeps his rusty crest in a pixie cut. His face is covered beneath a completely black helmet.

Personality: He is happy with his job as a Banker. He turns his eye from what people do, preferring to live and let live. He misses his home and complains about the freezing weather, even in summer.

History: He was born into a rich family. From his teen years he was always beautiful and desirable, so people have always doted on him. He has achieved small success as a Banker.

Motivation: He is unsatisfied with his job; and expand his business

Bonds: Attractive, Job, Immigrant, Rich. Occupation: Banker

Voice: Scandinavian accent

Attributes [hide]

Medrash Nemmonis, Male Dragonborn Monk 3
Medium (6'8") Dragonborn, Neutral Evil (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)13 (+1) 11 (+0)11 (+0)
Skills Arcana +3, Insight +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1600 sp. Eyepatch with mock eye of sapphire and moonstone (400 gp). Large well-done wool tapestry (200 gp). Carved bone or ivory statuette (80 gp). 1 Antitoxin. 3 Holy water. 4 Thunderstones.


Social Check DCs


Fonkin Reese, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man wears a brown shirt with thin blue vertical stripes and yellow pants and is in decent physical shape. His moppish chestnut hair is in a traditional bowl cut. His hazel eyes are slightly larger than normal.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Fonkin lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Fletcher, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He got away from his former life and has fallen to alcoholism.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Impeccable, Entrepeneur. Flaws: Addict. Bonds: Family, Criminal record. Occupation: Actor

Voice: Slow speaker

Attributes [hide]

Fonkin Reese, Male Gnome Expert 4
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 35 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 18 (+4)14 (+2) 15 (+2)11 (+0)
Skills Investigation +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Emerald Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears skinny pants and wears a white and tan robe with the hood down. His fur is white and curly. He has amber eyes and a white hat with a tan feather.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was raised by priests from a young age. Emerald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Emerald decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Artistic. Flaws: Insane. Bonds: Criminal record, Religious, Mentor. Occupation: Weaver

Voice: pre-pubescent

Attributes [hide]

Emerald Candle, Male Tabaxi Fighter 13
Medium (5'2") Tabaxi, True Neutral (CR 13)
Armor Class 14
Hit Points 96 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)19 (+4) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Medicine +4, Stealth +8
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +8 / 4d4+4, Ranged +8 / 4d4+4, Grapple +4

Possessions: 2000 gp. Peridot (50 gp). Star ruby (900 gp). Deep green spinel (150 gp). Aquamarine (500 gp). Malachite (15 gp). White opal (900 gp). Bloodstone (50 gp). Black pearl (500 gp). Violet garnet (500 gp).


Social Check DCs

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