Gimurt Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a long, brown cloak. He carries a battered shortspear and tarnished hand crossbow as well. His auburn hair is knotted and matted. He wears a mask on his face.
Personality: He is fixated on the number 81. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in a small village he learned the ways of the warrior from his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Painter work with an outfit from a few towns over. Painter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Painter for hire.
Motivation: He is not mentally stable, and does not behave rationally; and dwarven compassion
Ideals: Fighting, Justice. Flaws: Insane, Racist. Bonds: Job. Occupation: Painter
Voice: Posh accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 50 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 18 (+4) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. Freshwater pearl (10 gp). Black star sapphire (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Silvo Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: This man is very fat, and typically wears a sleeveless long coat of deep white leather and dull green iron scale mail. His red hair is lengthy and is close to two feet long. He has gleaming, smiling blue eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He is an amazing painter.
History: Born to a Miller, his father struggled to pay the bills. He found a children's book about a Halfling Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he desires power and/or immortality
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Roofer
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 12)
Armor Class 16
Hit Points 68 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 20 (+5) | 17 (+3) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 16
Languages Common, Halfling, Ignan, Giant
Attacks Melee +3 / 3d10-1, Ranged +9 / 3d10+5, Grapple +5
Possessions: 100 pp. Black velvet mask with numerous citrines (70 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Silver comb with moonstones (900 gp). Large well-done wool tapestry (300 gp). Old masterpiece painting (1800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adelard Stanton, Male Human [Permalink]
Personal [hide]
Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He is muscular with a powerful set of arms. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are violet.
Personality: Eccentric and domineering, Adelard will drive conversation. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Gifted from a young age, Adelard studied abroad. When money was particularly tight he was walking through alleys when he overheard a Soapmaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has a crush on the local Detective; and to reunite with his old friends
Ideals: Extrovert, Gifted. Bonds: Adventurer, Poor, Has a crush. Occupation: Soapmaker
Voice: Indian accent
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
Possessions: Just what you see.
Aramil Franklin, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has moderate length brown hair. He has gleaming, smiling amber eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: From birth he was tutored by a cruel and relentless mentor. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Many orcs want him driven away; and he is greedy
Ideals: Joker, Persistence. Bonds: Rich, Mentor, Enemies. Occupation: Layabout
Voice: Relaxed voice
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 76 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Draconic, Orc
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 2000 gp. Finely wrought small gold bracelet (70 gp). Brass mug with jade inlays (100 gp). A silver and pearl hairclip (70 gp). Solid gold idol (300 gp). Old masterpiece painting (1700 gp). Gold and topaz bottle stopper cork (1000 gp).
Zedaar Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is dressed in an above average manner. His copper crest is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: His tongue was cut out and he uses sign language. Further he is a bit of a stoner and is frequently out of it.
History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac
Flaws: Disease, Addict. Bonds: Attractive, Poor, Criminal record. Occupation: Miller
Voice: Hollow voice
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 17 (+3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Giant, Orc, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!