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NPC Generator

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Advanced [show]


Nalral Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male wears loose pants and a collared shirt complete with sweater beneath his coat. He is tall, broad shouldered and powerfully built. His chestnut hair is lengthy and is close to two feet long. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Nalral was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up work as a Server and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He is unsatisfied with his job; and he feels kind of lost in life

Flaws: Depressed, PTSD. Bonds: Religious, Job. Occupation: Server

Voice: Breathy voice

Attributes [hide]

Nalral Lutgehr, Male Dwarf Wizard 9
Medium (4'0") Dwarf, True Neutral (CR 9)
Armor Class 12
Hit Points 30 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)15 (+2) 12 (+1)11 (+0)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444321

Possessions: 700 gp. Rhodochrosite (14 gp). Peridot (50 gp). Red spinel (150 gp). Black star sapphire (1100 gp). Hematite (14 gp). Violet garnet (300 gp). Malachite (14 gp). Chrysoberyl (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargas Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a black costume with the symbols of death on his torso. His hair is auburn and curly. He wears round tiny glasses practically rammed into his face.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. He uses divination through singing.

History: He was born at the edge of vast island. Fargas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since lost track of the people in his past.

Motivation: Nothing but the best is good enough for him; and halfling compassion

Ideals: Gifted, Impeccable. Flaws: Racist. Bonds: Nature, Family. Occupation: Spy

Voice: Breathy voice

Attributes [hide]

Fargas Warmwater, Male Halfling Expert 1
Small (3'3") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)13 (+1) 15 (+2)12 (+1)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp.


Social Check DCs


Thar Adley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars. Beneath his clothing is a huge mess of scar tissue. His feathered hat is riddled with cuts and holes. His eyes are a pleasant brown.

Personality: Eccentric and domineering, Thar will drive conversation. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Extrovert, Artistic. Flaws: Ugly, Impulsive. Bonds: Slave. Occupation: Crown-heir

Voice: Soothing and warm

Attributes [hide]

Thar Adley, Male Half-Orc Sorcerer 9
Medium (6'9") Half-Orc, Lawful Good (CR 9)
Armor Class 12
Hit Points 42 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)8 (-1) 14 (+2)13 (+1)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 12
Languages Orc
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver comb with moonstones (600 gp).


Social Check DCs


Tethren Still, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is well dressed, constantly wearing a green suit, grey shirt, and tan tie. Beneath his clothing is a huge mess of scar tissue. His hair is silver and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Philantrophist, Gifted. Flaws: Insane, Antagonistic. Bonds: Slave. Occupation: Interpreter

Voice: Spits and sputters

Attributes [hide]

Tethren Still, Male Tiefling Aristocrat 3
Medium (5'7") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)16 (+3) 12 (+1)13 (+1)
Skills Religion +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Celestial, Giant, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Silver comb with moonstones (200 gp). Gold and topaz bottle stopper cork (600 gp). Large well-done wool tapestry (100 gp). 4 Alchemist’s fire. 1 Everburning torch. 1 Smokesticks.


Social Check DCs


Barendd Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. His long blonde hair reaches down to his waist. He wears a mask on his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He receives visions of the future at random moments

History: Born in the south his family was never financially stable. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Barendd took refuge in the large cave and found the beat up crossbow and armor he uses now. He used his abilities to travel the world and help people.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur, Philantrophist, Gifted. Bonds: Poor, Nature. Occupation: Tanner

Voice: Strong lisp

Attributes [hide]

Barendd Loderr, Male Dwarf Warrior 5
Medium (4'5") Dwarf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)15 (+2) 11 (+0)11 (+0)
Skills Athletics +6, Nature +5
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Giant
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +5

Possessions: 700 gp. Lapis lazuli (5 gp). Black star sapphire (500 gp). Lapis lazuli (5 gp). Carnelian (60 gp).


Social Check DCs

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