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NPC Generator

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Advanced [show]


Nalral Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears black painted combat armor at almost all times. His golden hair is greasy and uncared for. He has several tiny sapphire earrings on each ear.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by brigands. Nalral was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Money/treasure; and many brigands want him driven away

Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Servant

Voice: Excited and jittery

Attributes [hide]

Nalral Ungart, Male Dwarf Monk 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 20 (+5)16 (+3) 11 (+0)9 (-1)
Skills Athletics +5, Performance +1
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Celestial, Halfling
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1600 sp.


Social Check DCs


William Marley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is typically in his Tailor uniform. His brown hair is kept up in a ponytail inside a wide-brimmed hat. He is very pretty but has cold, dead eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born the only child of a wealthy merchant. His childhood dream was to be a Ruler, but he was a colossal failure. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and he is unsatisfied with his job

Ideals: Entrepeneur. Bonds: Job, Attractive, Military, Adventurer. Occupation: Tailor

Voice: Whispers

Attributes [hide]

William Marley, Male Human Commoner 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)15 (+2) 17 (+3)14 (+2)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Orc, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Gerald Marlee, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He tends to wear a large green jacket. His hair, while still mostly brown, has prominent grey streaks. His brown eyes peer out from beneath his wide-brimmed green hat.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a mountains tribe. His homeland was ravaged by war and he spent much of his life rebuilding it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and he wants revenge against illithids

Ideals: Fighting. Flaws: PTSD. Bonds: Enemies, Nature, Adventurer. Occupation: Sailor

Voice: Speaks with back of mouth

Attributes [hide]

Gerald Marlee, Male Human Paladin 11
Medium (5'5") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 71 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)15 (+2) 12 (+1)17 (+3)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 3100 gp. Black pearl (800 gp). Bloodstone (50 gp). Smoky quartz (50 gp). Aquamarine (800 gp). Citrine (50 gp). Red spinel (50 gp). Jasper (50 gp). Brown-green garnet (50 gp). Malachite (15 gp).


Social Check DCs


Adelard Crosis, Male Half-Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and is pretty ugly. He has wavy brown hair. His brown eyes are slightly larger than normal.

Personality: He has always had a great fascination with Half-Elven culture. He plays an instrument quite well.

History: He was born several months after his father was called into army service. He was taken from his home at a very young age. He has never given up on his poetry dream.

Motivation: Half-Elven compassion.

Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Military, Slave. Occupation: Brewer

Voice: Mousy voice

Attributes [hide]

Adelard Crosis, Male Half-Elf Sorcerer 2
Medium (5'5") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)16 (+3) 15 (+2)16 (+3)
Skills Religion +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven, Gnome, Ignan, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 700 sp.


Social Check DCs


Qualen Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he is generally well dressed albeit a few years behind the times. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He misses his home and complains about the freezing weather, even in summer.

History: Sold as a small child to a brothel owner, Qualen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and to protect his home

Flaws: Shy. Bonds: Attractive, Immigrant, Mentor. Occupation: Carpenter

Voice: Mumbles to self between sentences

Attributes [hide]

Qualen Humplebumple, Male Gnome Bard 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)16 (+3) 8 (-1)16 (+3)
Skills Athletics +0, Performance +5
Senses Passive Perception 9
Languages Common, Gnome, Giant, Orc, Aquan
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: Just what you see.


Social Check DCs

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