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Advanced [show]


Roger Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a lot of dark rich colors, with gold accents. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is mildly Human supremacist, though he does not identify as such. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Roger was left his father's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is terrified, and will act out of fear.

Flaws: Insane, Racist, Fearful. Bonds: Attractive, Military. Occupation: Beggar

Voice: Timid voice

Attributes [hide]

Roger Ainsworth, Male Human Sorcerer 11
Medium (5'10") Human, Chaotic Good (CR 11)
Armor Class 10
Hit Points 29 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)12 (+1) 9 (-1)17 (+3)
Skills Athletics +6, Religion +5
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 700 gp. Golden circlet with four aquamarines (4000 gp). An abacus with copper, silver and gold markers (30 gp). Gold music box (2000 gp). 1 Minor magic item.


Social Check DCs


Nicholas Mori, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. His right leg appears badly burned and disfigured. His long white hair reaches down to his waist. He wears crescent spectacles with a black brim.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a criminal king-pin and mafia family He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac; and he is unsatisfied with his job

Ideals: Athletic, Justice. Bonds: Criminal record, Job. Occupation: Gardener

Voice: Irish accent

Attributes [hide]

Nicholas Mori, Male Human Wizard 11
Medium (5'5") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 62 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)18 (+4) 14 (+2)12 (+1)
Skills Performance +5, Stealth +6
Senses Passive Perception 12
Languages Common, Orc, Celestial, Sylvan, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16444432100

Possessions: 2400 gp. Jeweled gold crown (4000 gp). Gold music box (2000 gp).


Social Check DCs


Kipper Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a faded coat and loose pants complete with deerstalker hat. He has a blonde handlebar mustache and slicked back blonde hair. His violet unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Kipper will drive conversation. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: When he was but 8 years old his parents immigrated from the south. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Extrovert, Justice. Flaws: Disease. Bonds: Immigrant, Criminal record. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Kipper Waggletop, Male Gnome Sorcerer 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 19 (+4)9 (-1) 13 (+1)9 (-1)
Skills Medicine +3, Religion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 sp.


Social Check DCs


Elaim Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries a battered sai and tarnished scimitar as well. His hair is silver, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Detective business at a young age. He worked as a nervous Detective and found it very stressful. He has drifted from career to career and currently works as a Detective.

Motivation: Sabotage a competitor.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Detective

Voice: Mousy voice

Attributes [hide]

Elaim Rumnaheim, Male Dwarf Druid 8
Medium (4'2") Dwarf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 44 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)14 (+2) 15 (+2)10 (+0)
Skills Deception +3, Investigation +5
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Giant
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aust Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His skin is fair and his fingers are delicate and long. His hair is cut close to his head. He has a tattooed face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants to get laid; and he is greedy

Ideals: Impeccable, Persistence. Flaws: Impulsive. Bonds: Rich, Has a crush. Occupation: Sailor

Voice: Sounds elderly

Attributes [hide]

Aust Sylvaranth, Male Elf Commoner 3
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)11 (+0) 12 (+1)13 (+1)
Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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