Emerald On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His lavender fur is kept up in a ponytail inside a broad hat. His eyes are likewise yellow. His teeth are yellowed and unaligned.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Animals are drawn to him, and he is able to talk to them.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Cursed with a spirit at a very young age, Emerald has worked very hard to control his curse. He was granted druidic powers by his dying brother.
Motivation: He is currently in port desperately looking for someone to get him out; and he has a rivalry with the church that dominates his actions
Ideals: Persistence, Gifted. Flaws: Ugly, Disease. Bonds: Slave. Occupation: Priest
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 16)
Armor Class 11
Hit Points 140 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
Possessions: 300 pp. Star ruby (700 gp). Smoky quartz (50 gp). Chrysoprase (50 gp). Deep blue spinel (1000 gp). Red-brown spinel (100 gp). Amethyst (100 gp). Hematite (5 gp). Bloodstone (50 gp). Silver pearl (100 gp). White pearl (100 gp). Chrysoprase (50 gp). Amethyst (100 gp). Moss agate (5 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Hobart Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear tan pants and tee shirts. With a patchy white beard and wild white hair. His ears are large.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. He has since lost track of the people in his past.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Justice. Flaws: Ugly. Bonds: Adventurer, Immigrant, Family. Occupation: Server
Voice: Strong lisp
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Uncommon Weapon.
Diggory Kenley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'6", this man wears just a green suit. His chestnut hair is matted, messy, and big. His green eyes have a joyful gleam in them most of the time.
Personality: Diggory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He has built up a small fortune and can afford his own way.
Motivation: Sabotage a competitor; and money/treasure
Ideals: Impeccable. Flaws: Ugly, Forgetful. Bonds: Rich, Job. Occupation: Gardener
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 2)
Armor Class 9
Hit Points 15 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 300 gp.
Tordek Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'5" and wears a lot of dark rich colors, with gold accents. His right hand appears badly burned and disfigured. His long white hair is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.
Motivation: He has passion for adventuring and risk.
Ideals: Gifted. Flaws: Sensitive, Forgetful. Bonds: Attractive. Occupation: Barrister
Voice: Scandinavian accent
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 40 gp.
Mamnen Flight, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his chestnut hair up. He has several tiny opal earrings on each ear.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 10 years later his spouse died after the birth of his son. Heartbroken, Mamnen never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Money/treasure.
Ideals: Passionate. Bonds: Rich, Religious, In love. Occupation: Actor
Voice: Soothing and warm
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Black pearl (500 gp). Sardonyx (50 gp). Deep green spinel (110 gp). 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!