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NPC Generator

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Advanced [show]


Uthemar Othronus, Male Elf [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of strength on his torso. With a patchy blonde beard and wild blonde hair. His brown eyes peer out from beneath his feathered grey hat.

Personality: Abrasive and pushy, he has a hard time making friends. He is able to make almost anything out of random pieces of junk.

History: Sold as a small child to a slaver, Uthemar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To unite with his brother; and marry his brother to traveling adventurers

Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Mentor, Family. Occupation: Priest

Voice: Low range voice

Attributes [hide]

Uthemar Othronus, Male Elf Cleric 2
Medium (5'4") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)17 (+3) 13 (+1)13 (+1)
Skills Deception +3, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Sylvan, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 280 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Melech Sage, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'9" has a big stupid grin on his face most of the time. He wears a robe, a symbol of the four houses of cards around his neck, and a rapier on his belt. His hair is cut close to his head. His red eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Melech is combative with any and all who dare try his patience in the slightest.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Money/treasure.

Ideals: Fighting, Justice. Flaws: Antagonistic, Depressed. Bonds: Rich. Occupation: Healer

Voice: Squeaky

Attributes [hide]

Melech Sage, Male Tiefling Rogue 6
Medium (6'9") Tiefling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)12 (+1) 11 (+0)18 (+4)
Skills Arcana +4, Athletics +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3

Possessions: 3000 sp. Large well-done wool tapestry (400 gp).


Social Check DCs


Don Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He wears a violet vest and prefers black and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries a battered shortspear and tarnished quarterstaff as well. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He enjoys reading and quiet.

History: Born in a small village he learned the ways of the warrior from his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Don and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Philantrophist, Logical. Flaws: Ugly, Antagonistic. Occupation: Mason

Voice: Dark and ominous

Attributes [hide]

Don Tewksbury, Male Human Aristocrat 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)14 (+2) 12 (+1)16 (+3)
Skills Athletics +4
Senses Passive Perception 11
Languages Common, Abyssal, Celestial
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 4000 cp. 1 Masterwork Common Melee.


Social Check DCs


Heward Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'9" and wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his morningstar. His hair is short and silver. He has amber eyes.

Personality: Stoic and calm, he prefers to meditate than take action. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He served in the navy to pay for his family's outstanding loans. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Heward was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he's repulsed by the pc

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Enemies, Military. Occupation: Servant

Voice: Sore throat, cough

Attributes [hide]

Heward Amastacia, Male Half-Elf Wizard 5
Medium (4'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)16 (+3) 13 (+1)16 (+3)
Skills Persuasion +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Auran, Ignan, Halfling
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 500 gp. Obsidian (15 gp). Chrysoprase (80 gp). Black pearl (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright tan and yellow, and wears rings and necklaces with large, colorful gems, and sports empty pouches on his belt. He wears a broad hat to hide his balding. His half smiles and violet eyes are beguiling and draw you in.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Fargrim lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. He's also a talented Engraver, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and doesn't want to be a servant and was forced into it by his family

Ideals: Impeccable. Bonds: Rich, Attractive, Adventurer, Family, Job. Occupation: Servant

Voice: Whispers

Attributes [hide]

Fargrim Holderhek, Male Dwarf Fighter 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 18 (+4)13 (+1) 16 (+3)10 (+0)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: Lapis lazuli (10 gp).


Social Check DCs

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