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NPC Generator

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Advanced [show]


Srorthen Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: He typically wears red cloth garments or leather armor. He is portly but not overly obese. He has done his best to style his brass crest to look like a famous performer. He has several tiny sapphire earrings on each ear.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Flaws: Antagonistic. Bonds: Rich, Attractive, Mentor, Immigrant. Occupation: Farmer

Voice: Spits and sputters

Attributes [hide]

Srorthen Fharngnarthnost, Male Dragonborn Expert 6
Medium (6'7") Dragonborn, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)10 (+0) 12 (+1)17 (+3)
Skills Intimidation +6, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Aramil Shupe, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is unkempt and raggedy. He wears crescent spectacles with a black brim.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aramil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and he feels threatened by others

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Poor. Occupation: Miller

Voice: Creaky witch voice

Attributes [hide]

Aramil Shupe, Male Half-Elf Bard 5
Medium (4'11") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)11 (+0) 16 (+3)10 (+0)
Skills Intimidation +3, Survival +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Faran Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has brown eyes and a tan hat with a brown feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to loving parents in a slum to the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers; and to reunite with his old friends

Ideals: Joker. Bonds: Poor, Job, Family, Adventurer. Occupation: Roofer

Voice: Uses lots of figures of speech

Attributes [hide]

Faran Greenbottle, Male Halfling Druid 4
Small (3'1") Halfling, Neutral Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)11 (+0) 12 (+1)14 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: Just what you see.


Social Check DCs


Zook Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a yellow costume with the symbols of luck on his torso. His brown hair is kept up in a ponytail inside a broad hat. This green eyed northerner is not easily forgotten.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. Due to his spouse's obsession with being a Actor they were divorced and he won custody of their daughter. He worked as a Mayor, and he later adopted a second daughter.

Motivation: Doesn't want to be a Mayor and was forced into it by his family.

Ideals: Athletic. Flaws: Sensitive. Bonds: Family, Military, Job. Occupation: Mayor

Voice: Spanish accent

Attributes [hide]

Zook Nopenstallen, Male Gnome Paladin 4
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 24 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)13 (+1) 16 (+3)13 (+1)
Skills Deception +3, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


Corkitron Leagallow, Male Halfling [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered blue stockings. He has a slight overbite and is overall scrawny. His hair is short and golden. His gray eyes lackadaisically let the world flow into them.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Corkitron enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Corkitron's homeland. Corkitron decided to take the middle way and become a bodyguard. He left for the east, certain he would find work there.

Motivation: Regain custody of his son; and he is content

Ideals: Fighting. Flaws: Mundane, Hedonist. Bonds: Immigrant, Family. Occupation: Farmer

Voice: Whispers

Attributes [hide]

Corkitron Leagallow, Male Halfling Aristocrat 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Athletics +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4

Possessions: 600 gp. Smoky quartz (40 gp).


Social Check DCs

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