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Advanced [show]


Scrag Snowdon, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries with him a set of tridents, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Scrag was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He dropped out of school before completing his studies. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Spice Merchant

Voice: Raspy

Attributes [hide]

Scrag Snowdon, Male Half-Orc Expert 6
Medium (5'9") Half-Orc, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)12 (+1) 14 (+2)11 (+0)
Skills Arcana +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: Smoky quartz (60 gp). Lapis lazuli (13 gp). Sard (60 gp).


Social Check DCs


Raymond Badger, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and he perpetually has his hand crossbow ready. His hair is blonde and very short. His brown eyes dart from person to person to random spaces in the air.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A true patriot, Raymond would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When Raymond reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Fighting, Gifted. Bonds: Job, Military, Adventurer. Occupation: Spy

Voice: American accent

Attributes [hide]

Raymond Badger, Male Human Ranger 1
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 16 (+3)11 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 70 gp. 1 Banded mail.


Social Check DCs


Dimble Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man dresses in collared shirts and wears a proper scarf over his head. With a patchy red beard and wild red hair. His eyes are a pleasant blue.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He takes great joy in being the best Sculptor in town.

History: He was raised by priests from a young age. His childhood dream was to be a Mortician, but he was a colossal failure. He tends to his Sculptor job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and expand his business

Flaws: Depressed. Bonds: Poor, Job, Religious, Mentor. Occupation: Sculptor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dimble Miggledy, Male Gnome Adept 4
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)14 (+2) 11 (+0)11 (+0)
Skills Investigation +4, Religion +4
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Aramil Horineth, Male Elf [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a card on it. He has blonde hair. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was turned out during the war. He and his family wandered north to less war torn lands. He has taken up work as a Laborer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Further expansion of business.

Ideals: Gifted, Philantrophist. Flaws: PTSD. Bonds: Job. Occupation: Laborer

Voice: Mousy voice

Attributes [hide]

Aramil Horineth, Male Elf Expert 3
Medium (5'3") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)16 (+3) 17 (+3)17 (+3)
Skills Investigation +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Auran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Zedaar Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he sports blue clothing, slightly heavier than average wear. His brass crest is still thick. His gold eyes are passionate and lively.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Baker work with an outfit from a few towns over. Baker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he has money and likes to spend it

Ideals: Entrepeneur. Bonds: Job, Rich, Adventurer, Enemies. Occupation: Baker

Voice: Deep voice with rolling R's

Attributes [hide]

Zedaar Imbixtellrhyst, Male Dragonborn Monk 8
Medium (6'5") Dragonborn, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 51 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)14 (+2) 9 (-1)12 (+1)
Skills Acrobatics +6, Performance +4
Senses Passive Perception 9
Languages Common, Aquan, Elven
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +4

Possessions: 150 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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