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Advanced [show]


Darrow Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a tan armored body suit, with a simple grey line shooting up and back down. His hair is black and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is lazy and tries to find solutions quickly.

History: Born in the east to a Blacksmith, Darrow learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He ran away from his former home and has been making his living as a Blacksmith for the past few years.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Lazy. Bonds: Job. Occupation: Blacksmith

Voice: Sensual and smooth

Attributes [hide]

Darrow Wildcloak, Male Halfling Druid 4
Small (3'0") Halfling, Lawful Neutral (CR 4)
Armor Class 15
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 16 (+3)13 (+1) 11 (+0)16 (+3)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Habor Turmoil, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'5" western man, he dresses in blue turtlenecks beneath a white coat with grey slacks. His chestnut hair is lengthy. His eyes are likewise red. His teeth are white and perfect.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with a lost civilization.

History: Born in the west to a Adventurer, Habor learned a great deal about his father's area of expertise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted from career to career and currently works as a Adventurer.

Motivation: He is compelled to act according to his religious beliefs; and meet up once more with his childhood friend

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job, Religious. Occupation: Adventurer

Voice: Thin and wheezing

Attributes [hide]

Habor Turmoil, Male Tiefling Aristocrat 11
Medium (6'5") Tiefling, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 72 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)16 (+3) 10 (+0)15 (+2)
Skills Intimidation +6, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome, Elven, Abyssal
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4

Possessions: 320 pp. Silver comb with moonstones (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Silver chalice with lapis lazuli gems (30 gp). Old masterpiece painting (1600 gp). Brass mug with jade inlays (400 gp). Cloth of gold vestments (30 gp). 1 Minor magic item.


Social Check DCs


Alvyn Timbers, Male Gnome [Permalink]

Personal [hide]

Description: 3'8" and muscular, this southern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown hair is cut short. He wears an eyepatch.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: When he was but 8 years old his parents immigrated from the south. His father was a soldier and died while he was still young. Alvyn was left his father's suit of armor and trained in its use and care. He left for the south, certain he would find work there.

Motivation: Regain custody of his daughter; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Military, Family. Occupation: Bricklayer

Voice: Switch between two voices

Attributes [hide]

Alvyn Timbers, Male Gnome Druid 4
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 42 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 19 (+4)12 (+1) 11 (+0)13 (+1)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Tricking Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left leg. He is wearing the road beaten gear of a warrior. He has moderate length red fur. His eyes are copper.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with a lost civilization.

History: Tricking lived on a farm with his father, near the main road leading to a nearby town. When Tricking reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Cook.

Motivation: An old rival family wants him found; and marry his sister to traveling adventurers

Ideals: Fighting. Bonds: Job, Adventurer, Family, Military. Occupation: Cook

Voice: Switch between two voices

Attributes [hide]

Tricking Grass, Male Tabaxi Cleric 10
Medium (5'7") Tabaxi, Lawful Good (CR 10)
Armor Class 14
Hit Points 70 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 16 (+3)10 (+0) 14 (+2)14 (+2)
Skills Acrobatics +8, Intimidation +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464433

Possessions: 240 pp. Aquamarine (600 gp). Alexandrite (600 gp).


Social Check DCs


Cloud In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a robe, a symbol of the four houses of cards around his neck, and a crossbow on his belt. He keeps his cinnamon fur in a flapper bob. He has a tattooed face.

Personality: Cloud is depressed about a lot of things. He tends to be a nihilist. He believes the world needs to unite to get rid of orcs once and for all.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cloud fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Fighting, Athletic. Flaws: Depressed. Bonds: Enemies, Mentor. Occupation: Tailor

Voice: Russian accent

Attributes [hide]

Cloud In the Storm, Male Tabaxi Warrior 10
Medium (5'5") Tabaxi, Lawful Evil (CR 10)
Armor Class 10
Hit Points 68 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)15 (+2) 11 (+0)17 (+3)
Skills Arcana +6
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: 160 pp. Rock crystal (70 gp). Coral (70 gp). Obsidian (12 gp). Fire opal (1500 gp).


Social Check DCs

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