Uthûg Clapham, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. His skin is fair and his fingers are delicate and long. His hair is blonde and curly. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He dislikes all the random violence that takes place in the west. He has a minor phobia of water and hates getting wet.
History: Born to a pair of adventurers, Uthûg grew up listening to his father's many stories. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend.
Ideals: Pacifist. Flaws: Addict, Fearful. Bonds: Adventurer. Occupation: Herbalist
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Evil (CR 6)
Armor Class 11
Hit Points 43 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Aquan, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 50000 cp. Moss agate (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dimble Murnig, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'5" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a white poncho over his likewise colored trousers and shirt. With a patchy silver beard and wild silver hair. He wears round tiny glasses practically rammed into his face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born the only child of a wealthy merchant. Dimble liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero.
Ideals: Entrepeneur. Flaws: Sensitive. Bonds: Has a crush, Adventurer, Nature. Occupation: Crown-heir
Voice: Low range voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 37 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 19 (+4) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Auran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 7000 sp. Blue quartz (11 gp).
Shane Astley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his golden hair in a flapper bob. His blue unseeing eyes seem to look past you.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Impeccable. Flaws: Ugly, Disease. Occupation: Roofer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Druidic, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Lewis Chester, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, constantly wearing a grey suit, tan shirt, and brown tie. He has wavy black hair. His ears are large.
Personality: He dislikes all the random violence that takes place in the west. He does not believe in violence as a means to an end. He is a dedicated Masseuse but believes his peers are too gung-ho.
History: The child of a Merchant, who enjoyed hunting, Lewis was taken on many hunting expeditions. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: Marry his brother to traveling adventurers; and he feels that his past leaves him morally obligated to help
Ideals: Pacifist. Flaws: Ugly. Bonds: Nature, Criminal record, Family. Occupation: Masseuse
Voice: Booming voice
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Tree Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown fur is braided into rings. His eyes are likewise hazel.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Dyer job now, and dutifully fulfills any obligations he has.
Motivation: To be a Crown-heir again; and find a way to reverse the transformation of his sister
Ideals: Artistic. Flaws: Secretive. Bonds: Family, Job. Occupation: Dyer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Neutral (CR 17)
Armor Class 14
Hit Points 70 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 19 (+4) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +10 / 5d4+4, Ranged +10 / 5d4+4, Grapple +4
Possessions: 6000 gp. Black star sapphire (800 gp). Blue quartz (8 gp). Golden yellow topaz (200 gp). Silver pearl (80 gp). Moss agate (8 gp). Malachite (8 gp). Citrine (40 gp). Golden yellow topaz (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
