Trynnicus Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His gold crest is kept up in a ponytail inside a broad hat. He has a dull look in his gold eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is used to getting what he wants. In part because he is a meticulous planner.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 13th year, his parents were killed by a orcs raid, leaving Trynnicus alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Ideals: Athletic, Professionalism. Flaws: Mundane. Bonds: Enemies. Occupation: Glassblower
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Radomir Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a weathered and beat up set of banded mail beneath an oversized green coat. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.
Motivation: To find somewhere to settle down; and he is content
Ideals: Joker. Flaws: Mundane. Bonds: Immigrant, Slave. Occupation: Engraver
Voice: Deep voice with rolling R's
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 50 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Bucklal Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time. His auburn hair is slicked back into a classic pompadour. He wears a mask on his face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born blind and as such lacked many opportunities for work. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day
Ideals: Disciplined, Justice. Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Junk Dealer
Voice: Slow speaker
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 69 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1 Minor magic item. 1 Minor magic item.
Vlorn Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a brown collared shirt and tan pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He wears a feathered hat to cover his moderate length golden hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: A powerful necromancer made him what he is. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to travel the world and help people.
Motivation: He doesn't get along with people that don't share his tastes; and to share knowledge with the world
Ideals: Passionate, Philantrophist, Gifted. Flaws: Ugly. Bonds: Mentor. Occupation: Ploughman
Voice: Gruff and masculine
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 10)
Armor Class 11
Hit Points 51 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Elven, Druidic
Attacks Melee +2 / 3d6-2, Ranged +4 / 3d6+0, Grapple +0
Possessions: 6000 sp. Golden yellow topaz (700 gp). Malachite (5 gp). White opal (1200 gp).
Right-Handed Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries a battered scimitar and tarnished sickle as well. His orange fur is singed and shortened. His thin eyebrows rest above his beady copper eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Animals are drawn to him, and he is able to talk to them.
History: A powerful brothel owner made him what he is. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying brother.
Motivation: He's repulsed by the PC; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Layabout
Voice: High pitched and raspy
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 37 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Auran, Aquan, Draconic
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 800 gp. Alexandrite (600 gp). Obsidian (10 gp). Bloodstone (50 gp). Blue sapphire (1200 gp). 1 Minor magic item. 1 Minor magic item.
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