Whurbin Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is kept up in a ponytail inside a Stetson hat. His eyes are likewise gray.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a pair of adventurers, Whurbin grew up listening to his mother's many stories. There was a wharf not far from home where he often wandered off to fish. He inherited the family business which he has now maintained for 4 years.
Motivation: Wants to open a new tavern.
Bonds: Attractive, Adventurer, Nature, Job. Occupation: Sailor
Voice: Pirate accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 19 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 140 pp.
Dimble Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a red handlebar mustache and slicked back red hair. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is a Ploughman first and foremost. He believes firmly that knowledge should be universal. He receives visions of the future at random moments
History: Dimble lived on a farm with his mother, near the main road leading to a nearby town. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He's also a talented Engraver, but doesn't like to broadcast it.
Motivation: To reunite with his absent mother; and he doesn't get along with people that don't share his tastes
Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Rich, Job, Family. Occupation: Ploughman
Voice: Indian accent
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 14)
Armor Class 10
Hit Points 101 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 16 (+3) | 18 (+4) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Goblin, Sylvan, Elven, Auran
Attacks Melee +4 / 4d6-1, Ranged +4 / 4d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 4000 gp. A pair of silk slippers encrusted with tiny pearls. (110 gp). Solid gold idol (500 gp). An abacus with copper, silver and gold markers (110 gp). Gold cup set with emeralds (9000 gp). Black velvet mask with numerous citrines (110 gp). Golden circlet with four aquamarines (2000 gp).
Aura Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is dressed in an above average manner. His red fur is still thick. He wears a mask on his face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Aura was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to work out more often; and doesn't want to be a cook and was forced into it by his family
Ideals: Athletic, Justice. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Cook
Voice: Excited and jittery
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Good (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 100 gp. Azurite (6 gp). Jet (140 gp). Brown-green garnet (140 gp). Tiger eye turquoise (6 gp). 1 Minor magic item.
Akmen Laughter, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a criminal king-pin and mafia family Through the years after Akmen was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Akmen's mother didn't care for him much, and the feeling was mutual. Being a Fortune-teller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Antagonistic, Impulsive. Bonds: Adventurer, Criminal record. Occupation: Fortune-teller
Voice: Boston accent
Attributes [hide]
Medium (5'6") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Geoffrey Reed, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft violet waves gently in the breeze. His hair is white and very short. His hazel eyes are passionate and lively.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Regain custody of his daughter; and money/treasure
Flaws: Antagonistic. Bonds: Rich, Attractive, Immigrant, Family. Occupation: Weaver
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 11)
Armor Class 13
Hit Points 78 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 17 (+3) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
Possessions: 2200 gp. Zircon (70 gp). Alexandrite (800 gp). Star ruby (800 gp). Peridot (70 gp). Tiger eye turquoise (8 gp). Golden pearl (70 gp). Eye agate (8 gp). Golden pearl (70 gp). Silver pearl (70 gp). Deep blue spinel (800 gp).
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Their contribution stands as a beacon of hope for all adventurers!
