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NPC Generator

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Advanced [show]


Stannor Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a large pastel jacket. His brown hair is kept up in a ponytail inside a deerstalker hat. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Cocky and sure of himself, he believes he is the best Layabout born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken as a slave by a traveling circus and forced to perform He then took over the family business and is one of the better Layabout for hire.

Motivation: Retire the richest man in the south; and balancing his hectic life and new layabout responsibilities is difficult

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Job, Adventurer, Slave. Occupation: Layabout

Voice: Eastern European accent

Attributes [hide]

Stannor Silvereyes, Male Halfling Warlock 6
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 47 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 14 (+2)14 (+2)
Skills Athletics +5, History +4
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Rolen Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: This northern man is typically in his Architect uniform. His clothes are grease stained in places. He has blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a Herbalist, his mother struggled to pay the bills. He was an apprentice working in his mother's forge. He has achieved small success as a Architect.

Motivation: Sabotage a competitor; and to be a herbalist again

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Job, Poor, Immigrant. Occupation: Architect

Voice: Timid voice

Attributes [hide]

Rolen Xiloscient, Male Elf Adept 3
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)10 (+0) 13 (+1)16 (+3)
Skills Athletics +2, Stealth +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Chalcedony (20 gp). Jet (50 gp). Moss agate (15 gp).


Social Check DCs


Broce Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of his god on his torso. He is portly but not overly obese. He sports a long silver beard, and similarly colored long hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Broce is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Broce was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Broce took refuge in the ruined castle and found the beat up bow and armor he uses now. He has achieved small success as a Barrister.

Motivation: Regain custody of his son; and he feels that his past leaves him morally obligated to help

Flaws: Terse. Bonds: Family, Job, Nature, Criminal record. Occupation: Barrister

Voice: Low and grunting

Attributes [hide]

Broce Maekkelferce, Male Gnome Fighter 2
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)14 (+2) 9 (-1)16 (+3)
Skills Deception +5, History +4
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Draconic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1600 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp).


Social Check DCs


Anverth Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is cut close to his head. His eyes are likewise brown.

Personality: A deeply religious man he believes everything happens for a reason. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Wants to work out more often; and his religion dominates his actions

Ideals: Fighting, Athletic, Entrepeneur. Bonds: Religious, Slave. Occupation: Fortune-teller

Voice: Spits words with contempt

Attributes [hide]

Anverth Cobblelob, Male Gnome Fighter 1
Small (3'8") Gnome, Lawful Good (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)13 (+1) 16 (+3)13 (+1)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 150 gp. 4 Tanglefoot bags.


Social Check DCs


Drogo Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears long strands of amber and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is long and auburn with streaks of black, and is pulled back with small green clips. His beard is black, braided, and well cared for. His violet eyes have a joyful gleam in them most of the time.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He invites people to come help in his community garden.

History: He was born in the north, but his parents moved at a very young age to the west. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Philantrophist. Flaws: Terse. Bonds: Rich, Attractive, Immigrant. Occupation: Painter

Voice: Sore throat, cough

Attributes [hide]

Drogo Marleigh, Male Human Druid 11
Medium (6'3") Human, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 85 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 14 (+2)16 (+3) 15 (+2)13 (+1)
Skills Medicine +6, Nature +7
Senses Passive Perception 12
Languages Common, Gnoll, Goblin, Dwarven
Attacks Melee +8 / 3d8+4, Ranged +7 / 3d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654432

Possessions: 2700 gp. 1 Minor magic item.


Social Check DCs

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