Jak Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a long, white, dusty cloak. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise green.
Personality: Overbrimming with self-confidence, Jak isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He got into the Junk Dealer business at a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and wants to work out more often
Ideals: Impeccable, Athletic. Bonds: Attractive, Adventurer, Job. Occupation: Junk Dealer
Voice: Excited and jittery
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 32 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Orc, Ignan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Silver chalice with lapis lazuli gems (120 gp). Solid gold idol (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp).
Aerdeth Holimion, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man is renowned for his bright white suits and hats, and a wedding ring on his right hand. His hair is always cut to a buzz. His thin eyebrows rest above his beady gray eyes.
Personality: He is very quiet and rarely speaks above a whisper. He is a logical person and will generally grow upset if things defy logic and science.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Aerdeth and his spouse have recently divorced.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Logical. Flaws: Ugly, Shy, Antagonistic. Bonds: In love, Slave. Occupation: Fletcher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 8)
Armor Class 15
Hit Points 29 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 21 (+5) | 13 (+1) | 18 (+4) | 9 (-1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Infernal, Draconic, Auran
Attacks Melee +3 / 2d10+0, Ranged +8 / 2d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 80000 cp. 1 Minor magic item.
Uthemar Van Es, Male Half-Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He is wearing a long, pastel, dusty cloak. His hair, while still mostly black, has prominent grey streaks. His eyes are gray and catlike.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Uthemar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Uthemar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Antagonistic. Bonds: Job, Military, Criminal record. Occupation: Server
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 78 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 18 (+4) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Auran, Celestial, Sylvan
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 1000 gp. Malachite (14 gp). Golden pearl (70 gp). Blue star sapphire (500 gp). Jacinth (6000 gp). Sard (20 gp). 1 Minor magic item.
Elegant Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has a large tan mantle and cape that has been intricately interwoven into his red robe. His fur is brown and curly. His eyes are a pleasant blue.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with finding treasure.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. Now he works as a poetry tutor during his time off.
Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark
Ideals: Philantrophist, Artistic, Logical. Bonds: Immigrant, Adventurer. Occupation: Mason
Voice: Sleepy voice
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 17 (+3) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Halfling, Druidic, Aquan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Reynard Denholm, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a robe, a symbol of death around his neck, and a longsword on his belt, and a wedding ring on his right hand. His red hair is matted, messy, and big. He has gleaming, smiling amber eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a very good compulsive liar and kleptomaniac.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Reynard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Reynard. Some 7 years later his spouse died after the birth of his son. Heartbroken, Reynard never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: A rival would like him out of the picture; and he's repulsed by the pc
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: In love, Criminal record. Occupation: Fletcher
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Obsidian (4 gp).
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