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NPC Generator

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Advanced [show]


Vanuath Holimion, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses in tan turtlenecks beneath a pastel coat with white slacks. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. His eyes are amber and he is always smoking a pipe.

Personality: He can speak with the recently deceased. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the east to a Baker, Vanuath learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Baker. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Gifted, Fighting. Flaws: Antagonistic, Secretive. Bonds: Job. Occupation: Baker

Voice: Farmer accent

Attributes [hide]

Vanuath Holimion, Male Half-Elf Rogue 3
Medium (4'9") Half-Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)15 (+2) 13 (+1)13 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Infernal, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Baern Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'3" and prefers to wear brown pants and tee shirts. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He speaks before he thinks and is too direct. Flattery will make him almost putty in your hands.

History: He was born at the edge of vast plains. His father was very strict, and drilled into him lessons on being the perfect gentleman. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world.

Ideals: Impeccable. Flaws: Ugly, Impulsive, Selfish. Bonds: Nature. Occupation: Blacksmith

Voice: Dark and ominous

Attributes [hide]

Baern Daraln, Male Dwarf Warrior 8
Medium (4'3") Dwarf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 59 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)14 (+2) 13 (+1)12 (+1)
Skills Investigation +5, Stealth +6
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Aquan
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 800 gp.


Social Check DCs


Harvest In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy beige fur. He wears an entirely yellow suit with violet socks and a vest with buckled shoes. He has a hunchback. He sports a flattop fur cut. His eyes are amber and he is always smoking a pipe.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Harvest was raised in a hard working conservative environment. His mother had invested heavily in several trade routes and wanted him to inherit them. He has set out to sabotage the competition.

Motivation: He wants revenge against illithids; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Job, Rich. Occupation: Knight

Voice: Posh accent

Attributes [hide]

Harvest In the Wind, Male Tabaxi Wizard 5
Medium (5'8") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 12 (+1)16 (+3) 14 (+2)14 (+2)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Goblin, Giant, Orc
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 500 gp.


Social Check DCs


Anselm Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a blue Stetson hat and blue clothes. His red hair has been sun bleached extensively. His blue eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy and tries to find solutions quickly.

History: He got into the Layabout business at a young age. In his 15th year, his parents were killed by a gnolls raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Flaws: Lazy. Bonds: Job, Enemies, Rich. Occupation: Layabout

Voice: Can't modulate volume

Attributes [hide]

Anselm Teinithra, Male Half-Elf Ranger 5
Medium (5'4") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)15 (+2) 9 (-1)15 (+2)
Skills Athletics +5, Stealth +3
Senses Passive Perception 9
Languages Common, Elven, Auran, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. 1 Darkwood Shield.


Social Check DCs


Stannor Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a yellow shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has moderate length chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is almost excessively polite to everyone, even when angry. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Sold as a small child to a wizard, Stannor was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved out south to avoid the crime he committed. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Shy, Insane. Bonds: Attractive, Criminal record, Mentor. Occupation: Doctor

Voice: Old thin voice

Attributes [hide]

Stannor Warmwater, Male Halfling Adept 5
Small (3'3") Halfling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)12 (+1) 14 (+2)17 (+3)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 20000 cp. Black pearl (1600 gp). 1 Minor magic item.


Social Check DCs

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