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Advanced [show]


Mantus Dare, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He is dressed in a clean grey cloak covering his clean studded leather. He wears his brown hair down. His silver unseeing eyes seem to look past you.

Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with finding treasure.

History: He served in the navy to pay for his family's outstanding loans. He was taken from his home at a very young age. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: A need for knowledge about a nearby landmark; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Disease. Bonds: Adventurer, Military, Slave. Occupation: Banker

Voice: Jittery and nervous

Attributes [hide]

Mantus Dare, Male Tiefling Commoner 1
Medium (5'5") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)11 (+0) 8 (-1)13 (+1)
Skills Animal Handling +1, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 700 sp. 1 Banded mail.


Social Check DCs


Vondal Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male wears baggy tan pantaloons and a yellow scarf. He is tall, broad shouldered and powerfully built. He wears his black hair down. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Justice, Logical. Flaws: Shy. Bonds: Poor, Religious. Occupation: Shepherd

Voice: Soft and mumbly

Attributes [hide]

Vondal Aranore, Male Dwarf Sorcerer 4
Medium (4'1") Dwarf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)12 (+1) 18 (+4)10 (+0)
Skills Athletics +2, Deception +2
Senses Passive Perception 14
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Bilbron Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is typically in his Blacksmith uniform. Beneath his clothing is a huge mess of scar tissue. He wears a Stetson hat to cover his moderate length chestnut hair. His fierce hazel eyes like to dwell on things.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a criminal king-pin and mafia family A gifted student he started as a Barber, but he got bored and became a Blacksmith. He became a Blacksmith soon after.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is currently in port desperately looking for someone to get him out

Flaws: Mundane, Shy. Bonds: Job, Slave, Criminal record. Occupation: Blacksmith

Voice: Sensual and smooth

Attributes [hide]

Bilbron Nucklestamp, Male Gnome Warrior 8
Small (3'8") Gnome, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 63 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 1100 gp. Emerald (1500 gp). Onyx (60 gp). Tourmaline (110 gp). Star ruby (1500 gp). Amethyst (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Blackwood, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He has a red handlebar mustache and slicked back red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is a ruthless business man, a trait he acquired from his father.

History: He served in the navy to pay for his family's outstanding loans. When Gerald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Enemies, Military. Occupation: Sailor

Voice: Can't modulate volume

Attributes [hide]

Gerald Blackwood, Male Human Warrior 1
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)11 (+0) 13 (+1)8 (-1)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 120 gp. 1 Banded mail.


Social Check DCs


Crampernap Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears a well pressed and immaculate suit (or dress). He wears a wide-brimmed hat to cover his moderate length red hair. This violet eyed southerner is not easily forgotten.

Personality: He is very quiet and rarely speaks above a whisper. He is able to make almost anything out of random pieces of junk.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Crampernap fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants his loneliness to end; and he's attracted to the pc

Ideals: Gifted, Fighting. Flaws: Shy. Bonds: Nature, Has a crush. Occupation: Jeweler

Voice: Scratchy, weak

Attributes [hide]

Crampernap Quillsharpener, Male Gnome Cleric 4
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)16 (+3) 15 (+2)15 (+2)
Skills Persuasion +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Orc, Celestial, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs

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