Anthony Erenaeth, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is portly but not overly obese. His long brown hair reaches down to his waist. His green eyes are slightly larger than normal.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Anthony was born the youngest of three triplets. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is wracked by social anxiety; and find a way to reverse the transformation of his brother
Ideals: Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Family, Nature. Occupation: Fisher
Voice: German accent
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Broce Pingun, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He typically wears a sleeveless long coat of deep brown leather and dull pastel iron scale mail. His black hair is unkempt and raggedy. His blue eyes lackadaisically let the world flow into them.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He invites people to come help in his community garden.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Being a Sailor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Sailor
Voice: Switch between two voices
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 7)
Armor Class 13
Hit Points 65 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 19 (+4) | 17 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Dwarven, Goblin
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 60 pp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nuraval Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He has shaved his head bald. His eyes are likewise blue.
Personality: He speaks before he thinks and is too direct. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a poor family in the city he treasured whatever gifts he got. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Since then, he has sought to make the best of life.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Poor, Adventurer. Occupation: Servant
Voice: Uses sign language
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 50 pp.
Theobald Blackwood, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He usually wears his black robe and has his pickaxe always slung over his shoulder. His red hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.
Personality: He snorts whenever he laughs or is feeling confident. A true patriot, Theobald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He ran away from his former home and has been making his living as a Map Maker for the past few years.
Motivation: To be a Server again; and his spouse's relatives view him with great suspicion
Bonds: Military, Nature, Job, Family. Occupation: Map Maker
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 4000 cp. Obsidian (8 gp). Zircon (60 gp).
Jade Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a green armored body suit, with a simple blue line shooting up and back down. He is bristling with hidden weapons, mostly kukris and bows. His fur is short and yellow. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Map Maker arts, while his father instructed him in etiquette, music and courtly manner. Jade was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Jade decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he wants to meet his childhood hero
Flaws: Racist. Bonds: Criminal record, Adventurer, Rich. Occupation: Map Maker
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 2)
Armor Class 14
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 900 sp.
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