Sammal Art, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He prefers to wear blue clothing when he does not wear armor. He has a hunchback. He keeps his black hair in a pixie cut. He has gleaming, smiling gold eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He cannot resist a sob story and will often dote over anyone who has one.
History: A powerful necromancer made him what he is. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to reunite with his absent father
Ideals: Philantrophist. Flaws: Ugly. Bonds: Mentor, Family, Criminal record. Occupation: Hunter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 50 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Aquan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +6
Possessions: 1600 gp. 1 Minor magic item.
Rolf Willoughby, Male Human [Permalink]
Personal [hide]
Description: This western man is wearing a long, tan cloak. His clothes are grease stained in places. He has a very tight haircut. His eyes are blue and he is always smoking a pipe.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Rolf was raised in a hard working conservative environment. When Rolf reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: Further expansion of business; and to be a painter again
Flaws: Antagonistic, Forgetful. Bonds: Poor, Immigrant, Job, Military. Occupation: Dilettante
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: Just what you see.
Chem Light, Male Tiefling [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, he is an attractive figure. He wears a robe, a symbol of death around his neck, and a warhammer on his belt. His red hair is drawn into a tight pony tail with a butterfly scrunchie. His white eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chem fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable, Gifted. Bonds: Attractive, Rich. Occupation: Blacksmith
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 48 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Celestial, Aquan, Gnome
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 150 pp. Sapphire pendant on gold chain (1700 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). An abacus with copper, silver and gold markers (100 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Seebo Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a simple grey robe with blue stripes complete with hood. He is an epitome of beauty. He has a small bristly mustache and wavy white hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His mother raised him in a mountain cabin. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac.
Flaws: Shy, Impulsive. Bonds: Attractive, Nature, Criminal record. Occupation: Slave Trader
Voice: Australian accent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
Possessions: 80 gp.
Korfel Smith, Male Half-Elf [Permalink]
Personal [hide]
Description: This man dresses well, typically a more casual-formal manner, and sports empty pouches on his belt. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His amber unseeing eyes seem to look past you.
Personality: Aggressive, abrasive, and angry, Korfel embodies much of what other species detest in the Half-Elves. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Korfel was born the youngest of three triplets. His parents enrolled him in a Commoner school at a young age so that he could practice his arcane talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: An old rival family wants him found; and he's repulsed by the pc
Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Attractive, Family. Occupation: Layabout
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 3000 sp.
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