Dworic Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears tight fitting clothing which further accentuates his frame. He is muscular with a powerful set of arms. His red hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born in a small forest village. Dworic liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has dedicated himself to building a better world.
Motivation: He desires power and/or immortality.
Ideals: Disciplined. Flaws: Impulsive. Bonds: Attractive, Nature, Adventurer. Occupation: Herbalist
Voice: Old Prospector
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 18 (+4) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Auran, Terran, Goblin
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1000 sp. 1 Average lock.
Qualen Sympony, Male Gnome [Permalink]
Personal [hide]
Description: 3'8" and muscular, this western man wears a green broad hat and green clothes. His brown hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: Wants to work out more often; and he has a crush on the local roofer
Ideals: Athletic, Opinionated. Bonds: Has a crush, Adventurer, Military. Occupation: Barkeep
Voice: Speaks in third person
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 14)
Armor Class 12
Hit Points 83 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Gnome
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 4000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lamlis Meliamne, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears rags and sports a simple walking cane. He wears a small hat to cover his moderate length brown hair. His eyes are green and he is always smoking a pipe.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He also hits on women, regardless of circumstances.
History: He was born in the west, but his parents moved at a very young age to the south. Lamlis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.
Motivation: He would like to get married and retire; and he's attracted to the pc
Ideals: Passionate. Flaws: Ugly. Bonds: Poor, Has a crush, Immigrant, Nature. Occupation: Stylist
Voice: Sore throat, cough
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Veit Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears brown leather gloves, a brown jacket, and tight pants. His long red hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He believes the world needs to unite to get rid of goblins once and for all.
History: Sold as a small child to a wizard, Veit was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. Days after completing his studies, news broke out that his hometown was attacked by goblins. Veit was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: A strong sense of loyalty to Dwarven people; and many goblins want him driven away
Flaws: Ugly, Racist. Bonds: Poor, Enemies, Mentor. Occupation: Herbalist
Voice: Scottish accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 19 (+4) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 600 gp.
Valafar Anarchy, Male Tiefling [Permalink]
Personal [hide]
Description: He has a large green mantle and cape that has been intricately interwoven into his black robe. He keeps his dark red hair in a pixie cut. He has black eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He works hard and plays hard.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his mother's forge. He now owns his own business.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and to be a barrister again
Ideals: Passionate. Flaws: Hedonist. Bonds: Rich, Job, Enemies. Occupation: Merchant
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 3000 cp.
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Their contribution stands as a beacon of hope for all adventurers!