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Advanced [show]


Drifting Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He carries with him a set of spears on his belt, each one with a topaz on the hilt. His lavender fur is greasy and uncared for. He has a dull look in his blue eyes.

Personality: Aggressive, abrasive, and angry, Drifting embodies much of what other species detest in the Tabaxis. Around other people he will do his best to conceal his emotions and appear jolly.

History: The child of eastern immigrants he idolized his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Ugly, Antagonistic, Shy. Bonds: Immigrant. Occupation: Mason

Voice: Nasally tone

Attributes [hide]

Drifting Plume, Male Tabaxi Paladin 1
Medium (6'3") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 10 (+0)10 (+0) 17 (+3)18 (+4)
Skills Intimidation +6, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 80 gp.


Social Check DCs


Dean Denholm, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is long and black with streaks of auburn, and is pulled back with small blue clips. His beard is auburn, braided, and well cared for. He has a dull look in his brown eyes.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Dean was raised in a hard working conservative environment. Dean abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has achieved small success as a Shoemaker.

Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and he is terrified, and will act out of fear

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Enemies, Job, Adventurer. Occupation: Shoemaker

Voice: Cold and demanding tone

Attributes [hide]

Dean Denholm, Male Human Fighter 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 18 (+4)15 (+2) 15 (+2)12 (+1)
Skills Athletics +3, History +4
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4

Possessions: 600 sp.


Social Check DCs


Xappan Poetry, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of luck around his neck, and a bow on his belt. He is muscular with a powerful set of arms. He keeps his long brown hair kept up in a rat tail. His red eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy and tries to find solutions quickly.

History: The child of northern immigrants he idolized his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Xappan fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business; and balancing his hectic life and new sellsword responsibilities is difficult

Ideals: Fighting. Flaws: Lazy, Antagonistic. Bonds: Job, Immigrant. Occupation: Sellsword

Voice: pre-pubescent

Attributes [hide]

Xappan Poetry, Male Tiefling Fighter 6
Medium (5'11") Tiefling, Lawful Evil (CR 6)
Armor Class 10
Hit Points 48 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)17 (+3) 14 (+2)18 (+4)
Skills Arcana +6, History +6
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal, Gnome
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Feng Brandon, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears many layers of old clothing at all times. His brown hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Feng was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Guardian, Family, Military. Occupation: Tanner

Voice: Switch between two voices

Attributes [hide]

Feng Brandon, Male Half-Orc Paladin 2
Medium (6'0") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)12 (+1) 13 (+1)10 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 110 pp.


Social Check DCs


Ozyman Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his sickle always slung over his shoulder. His skin is fair and his fingers are delicate and long. His Stetson hat is riddled with cuts and holes. He has several tiny topaz earrings on each ear.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Enemies, Religious. Occupation: Baker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ozyman Kettlewhistle, Male Halfling Fighter 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 57 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)15 (+2) 17 (+3)11 (+0)
Skills Medicine +6, Nature +5
Senses Passive Perception 13
Languages Common, Halfling, Terran, Goblin
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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