Heward Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a colorful flower in his brown hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Sold as a small child to a necromancer, Heward was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His psionic abilities were realized during a raid on his village. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Find a way to reverse the transformation of his brother; and regain custody of his son
Ideals: Logical, Gifted. Flaws: Mundane. Bonds: Attractive, Mentor, Family. Occupation: Miner
Voice: Eastern European accent
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 160 gp.
Spring Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His fur is cinnamon and curly. His face is scarred and worn.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a ruthless business man, a trait he acquired from his father.
History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the south.
Ideals: Entrepeneur, Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Sage
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 7)
Armor Class 12
Hit Points 30 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 3000 sp. Freshwater pearl (14 gp). Onyx (70 gp). Freshwater pearl (14 gp). Black pearl (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilbert Mancilla, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'7". He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and his gloved hand is found clutching a glaive. His moppish red hair is in a traditional bowl cut. His skin is flawless and his blue eyes scan people very quickly.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Gifted from a young age, Gilbert studied abroad. His parents enrolled him in a Aristocrat school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying brother.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive, Nature. Occupation: Bricklayer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 50 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Orc
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
Possessions: 200 pp. Azurite (4 gp). Red garnet (50 gp). Blue sapphire (600 gp). Brown-green garnet (50 gp).
Oriax Random, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'7" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His right hand appears badly burned and disfigured. He keeps his long chestnut hair kept up in a rat tail. His black eyes lackadaisically let the world flow into them.
Personality: Oriax wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He has a minor phobia of water and hates getting wet.
History: From birth he was tutored by a cruel and relentless mentor. In his 10th year, his parents were killed by a goblins raid, leaving Oriax alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Someone believes him a fraud; and he is wracked by social anxiety
Ideals: Disciplined. Flaws: Fearful. Bonds: Mentor, Enemies. Occupation: Bowyer
Voice: Stutters
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 7)
Armor Class 10
Hit Points 44 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 2000 sp. Fiery yellow corundum (1200 gp). Rhodochrosite (14 gp).
Trym Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, tan, dusty cloak. His auburn hair is still thick. He is baby faced.
Personality: He is fixated on the number 74. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised in a white middle class family as the only child. He has had some formal music training, and achieved minor success. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter
Ideals: Joker, Artistic. Flaws: Ugly, Insane, Mundane. Bonds: Family. Occupation: Shipwright
Voice: Strong lisp
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 600 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
