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Advanced [show]


Shivering In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is well dressed, but even with his fine clothing he looks run-down. Beneath his clothing is a huge mess of scar tissue. His cinnamon fur has been sun bleached extensively. He is baby faced.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.

Motivation: To clean up the streets.

Ideals: Artistic. Flaws: Mundane. Bonds: Slave, Guardian, Rich. Occupation: Server

Voice: German accent

Attributes [hide]

Shivering In Woods, Male Tabaxi Barbarian 11
Medium (5'6") Tabaxi, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 98 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)10 (+0) 13 (+1)12 (+1)
Skills Arcana +4, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 26000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Faran Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He has the majority of his body covered in plate. His golden hair is thinning but still full. His eyes are violet and he is always smoking a pipe.

Personality: While he acts the brute, he is far gentler than he would appear. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and his religion dominates his actions

Ideals: Athletic, Fighting. Bonds: Enemies, Religious. Occupation: Dyer

Voice: Hollow voice

Attributes [hide]

Faran Littlefoot, Male Halfling Ranger 3
Small (2'11") Halfling, Neutral Evil (CR 3)
Armor Class 16
Hit Points 31 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 18 (+4)11 (+0) 14 (+2)15 (+2)
Skills Animal Handling +4, Investigation +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +7 / 1d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Lapis lazuli (4 gp). Amber (70 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Odorr Denholm, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a wide-brimmed hat to hide his balding. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born in the north to a Spy, Odorr learned a great deal about his mother's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.

Motivation: Find a way to reverse the transformation of his brother.

Bonds: Attractive, Family, Job, Poor. Occupation: Spy

Voice: Soothing and warm

Attributes [hide]

Odorr Denholm, Male Half-Orc Rogue 5
Medium (6'2") Half-Orc, True Neutral (CR 5)
Armor Class 12
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)15 (+2) 8 (-1)13 (+1)
Skills History +5, Medicine +2
Senses Passive Perception 9
Languages Common, Orc, Dwarven, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 600 gp.


Social Check DCs


Tricking In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He sports tan clothing, slightly heavier than average wear. His whole body is exceptionally muscular. His gray fur is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born to loving parents in a slum to the west. Through the years after Tricking was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Tricking's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent father; and to unite with his brother

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Poor, Family. Occupation: Jeweler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Tricking In Woods, Male Tabaxi Ranger 2
Medium (5'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)13 (+1) 18 (+4)19 (+4)
Skills Athletics +3, Perception +6
Senses Passive Perception 16
Languages Common, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Sardonyx (80 gp). Coral (60 gp). Aquamarine (400 gp).


Social Check DCs


Norman Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears a black cloak and cross-gartered violet stockings, he is not a threatening figure. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Dilettante, but he got bored and became a Layabout. He has worked as a Layabout like his father before him.

Motivation: Further expansion of business.

Ideals: Entrepeneur. Bonds: Guardian, Rich, Job. Occupation: Layabout

Voice: Low and grunting

Attributes [hide]

Norman Ray, Male Half-Elf Barbarian 5
Medium (5'9") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 38 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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