Nim Fidget, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His golden hair is smooth and relatively long. His eyes are likewise amber. His teeth are white and perfect.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He always tries to repair and not replace. It was this mentality that drove him into the Tailor business.
History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.
Motivation: Find a way to reverse the transformation of his sister; and to get a good night's sleep
Ideals: Athletic, Persistence. Flaws: Insomniac, Disease. Bonds: Attractive, Family. Occupation: Tailor
Voice: Boston accent
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 7)
Armor Class 10
Hit Points 29 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 900 gp. Chrysoprase (50 gp). Pink pearl (110 gp). Chalcedony (50 gp). Rock crystal (50 gp).
Grom Dayton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He carries a battered bow and tarnished sai as well. His hair is cut close to his head. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Overbrimming with self-confidence, Grom isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He got away from his former life and has fallen to alcoholism.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable, Entrepeneur. Flaws: Addict. Bonds: Military. Occupation: Courier
Voice: Old thin voice
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 52 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1100 gp.
Fargas Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is renowned for his bright green suits and hats. His blonde hair is matted, messy, and big. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His parents moved while he was still in utero so he is the first generation to be born here. His first spouse was a Seamstress, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He is searching for what he claims is his rightful reward.
Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Immigrant, Family, Criminal record. Occupation: Bricklayer
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 46 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 18 (+4) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Dwarven, Celestial, Gnoll, Druidic
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 300 gp.
Silent Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His fur is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. A true patriot, Silent would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Silent was born on a far western desert where he grew up under the tutelage of his mother, an expert Mortician. He now mingles about in high society.
Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his brother
Bonds: Attractive, Family, Military, Rich, Immigrant. Occupation: Mortician
Voice: High pitched, excited
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Good (CR 8)
Armor Class 12
Hit Points 46 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 50 pp.
Zaffrab Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a fine chain shirt which he covers with green colored cloaks and clothing. Beneath his clothing is a huge mess of scar tissue. His black hair is lengthy. He is very pretty but has cold, dead eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is skeptical of what others tell him and is slow to trust.
History: Zaffrab hails from a village terrorized by gnolls. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels the way he acts is they only way to get by in the world; and he wants revenge against gnolls
Ideals: Impeccable. Flaws: Shy. Bonds: Slave, Attractive, Enemies. Occupation: Navigator
Voice: Jamaican accent
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 200 gp. 1 Hourglass. 1 Masterwork Musical instrument. 1 Average lock. 1 Simple lock.
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Their contribution stands as a beacon of hope for all adventurers!
