Smoking Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man is renowned for his bright black suits and hats. His fur is yellow, silky, and of moderate length. He has a tattooed face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He takes great joy in being the best Actor in town.
History: Born to a Unemployed, his father struggled to pay the bills. Like his father and his sister before him, after school he went straight into learning to become a Actor. He was always very intelligent and has formed a secret society of specialists.
Motivation: To find somewhere to settle down; and he is unsatisfied with his job
Flaws: Terse, Secretive, Mundane. Bonds: Attractive, Job, Poor. Occupation: Actor
Voice: Low range voice
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
Possessions: 210 gp. 1 Holy water.
Gilthur Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He typically wears white cloth garments or leather armor. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise gray. His teeth are white and perfect.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born blind and as such lacked many opportunities for work. Gilthur abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.
Motivation: He's looking for his big break.
Ideals: Extrovert. Flaws: Cynical, Disease. Bonds: Attractive, Adventurer. Occupation: Bellfounder
Voice: Loud with bravado
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 43 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cloud Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear white clothing when he does not wear armor. His beige fur is matted, messy, and big. He has a dull look in his amber eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is obsessed with a lost civilization.
History: He was born to a criminal king-pin and mafia family His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.
Motivation: A deep hatred of drow; and he desires power and/or immortality
Flaws: Ugly. Bonds: Job, Adventurer, Criminal record, Family, Enemies. Occupation: Marshal
Voice: Sore throat, cough
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 71 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +5
Possessions: 160 pp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). 1 Minor magic item.
Ulfgar Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He prefers to wear black pants and tee shirts. He has styled his white hair well, parting it to the left. His thin eyebrows rest above his beady amber eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Ulfgar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Ulfgar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he has a crush on the local engraver
Ideals: Gifted. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Poor. Occupation: Healer
Voice: Draws out vowels
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
Possessions: 1000 sp.
Baern Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'5" has a big stupid grin on his face most of the time. He is typically in his Merchant uniform. He has a white handlebar mustache and slicked back white hair. His face is scarred and worn.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He can't help but pocket interesting objects he comes across
History: He was raised in a plains tribe. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now owns his own business.
Motivation: Seeks redemption; and he has decided he is irredeemable
Flaws: Ugly, Antagonistic. Bonds: Job, Criminal record, Nature. Occupation: Merchant
Voice: Dark and ominous
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 30 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 18 (+4) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Gnome, Celestial, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +6
Possessions: 340 gp.
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